Playing through Black Myth Wukong now and it's at least a solid 7, the first chapter is really misleading and would have you believing it's not balanced going from really easy to hard and has no mechanical depth.... Well, it doesn't gain much in mechanical depth but the boss encounters get better and the difficult finds its slow curve up. It's still quto combo no matter how you build and very much just The Witcher 3 combat with more spells and the ability to build. Not that you'll need to cause the best spells and transformations are given at the start, oddly. Very basic game, with a terrible performance mode that is barely holding together at the seams but there is something here I can't put my finger on and it's definetly not the exploration or story cause both are trash teir but something in the core combat, as basic as it is, it has a feel to it like few other games, somewhere between floaty and impactful that I fail to come up with a game, other than TW3 that has this style of play and it does it far better than TW3. Infact, this would be the perfect template for The Witcher 4 and Ciris new adventure, since she'll have access to spells and the whole perfect doge works with her warping abilities.