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DekutheEvilClown said:
LegitHyperbole said:

Hmm. I think Arise is a 10 or at least a high 9 cause of that later part in the game where the characters can't decide for 2 or 3 hours what to do and have to talk it out three times, you just tp around for a while, I really wanna dock a point for that but I can over look it. 

My problem with your posts though, is if nothing else, you can sat that Arise has the best combat system in JRPGs, tied with FF7 Rebirth... perhaps even better at it's core than that cause it has way more potential to become something genre defining and usher in the new standard for JRPGs, Rebirth has that potential too but it's also stuck in the past and doesn't go fully action orientated. It is a flawless combat system and so kuch fun as long as you keep the difficulty up and don't resort to going for easy where it looses all fun. And the boss designs and fights were spectacular, the art style and volour and HDR were all so vibrant and interesting, locations looked great... and the localisation was great, this is a tales game that actually got a budget, the first I finished and the first that didn't feel AA or indie. You'd have to be really depressed to see it as average. 

Tales of Arise is a completely retrograde product with some really nice art style and aesthetics and a good combat system. The game’s story and world building is completely generic(it even has areas designated by their Element!! Like you finish the Fire World and the go to the Ice World), the dungeon structure is basically completely linear levels with minor deviations where you’ll find a treasure chest(this is straight out of 1993), the overworld is just a linear series of paths, the Side Quests are just 1990’s style fetch quests(one of the quests where you fight an endgame super boss is a quest in which someone asks to fetch him some herbs or plants). So basically none of these things add anything to the game, and all you do is walk in a straight line and fight things. The fighting is good but it never serves any greater purpose and makes it all just feel bland, like it’s interesting in the moment but then it doesn’t really go anywhere, you’re just doing the same fight again soon. So what you’re doing never feels completely terrible but it doesn’t add up to anything besides a huge succession of meaningless combats.

Yeah but there is so much m9re to it like those dungeons nearing the end of the game and not to mention the really cool post game stuff. It might be formulaic but it is still really high quality and goes further than it needs to for the players, even the side quest while not great were sometimes kinda fun and rewarding, like the whole side quest with the fighting arena or the end game quest that is a whole other ten hours of content or the training combat stuff that was addicting as hell to complete. As for "meaningless combat" there is no such thing when the combat is this fun and addicting. I left that game at like 65 or more hours and still was not tired of killing mobs.

I plan to go back for the plat, since I'm so close but to each there own. A lotta people saying Wu Kong is a masterpiece and where they see it as so I can only see a good to maybe almost great game.