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Leynos said:
LegitHyperbole said:

Have you tried old DMC recently? It's terribly archaic and you don't need to do fuck all to keep your style up. DmC was a disaster aesthetically but it had much deeper systems that made you actually work and learn the deepness of them to keep your style up. At least on higher difficulties which I did for the plat, that game is legitimately skill based and there is no way around it other than getting really good to get that plat. DMC4's first real boss, tap square 50 times in different sequences and he's dead, really fun stuff. 

God you are so wrong it's hilarious. DmC is shallow made for noobs who cannot grasp the depth of DMC. The West generally sucks at melee depth combat and Ninja Theory is esp bad at it. Yes, DmC is their best effort but if you want to see a Western Studio take on DMC combat with actual depth and a reward ceiling check out Soulstice. DmC has no idea how to do timing on frames. Esp when it launched at 30FPS. Yes the DE is 60 but it's 60 but the combat is still designed for 30. Sorry, but it sucks in comparison. DMC has a high skill ceiling. DmC I could mash buttons to earn a SSS. It was stupidly easy. DmC is hot trash overall as a DMC game. Now it is better than DMC2 but so is vomit in a pig troff. So not a high bar. DMC has not aged. Its combat is so in-depth and varied with the 4 playstyles that nothing comes close to it. Bayonetta as much as I love them doesn't quite have the same depth. It's designed differently and still has plenty of depth, however. DMC5 was made a little easier for newcomers but DMC4 combat has the highest skill ceiling of all of them. Go play it on Dante Must Die mode. DMC4SE is esp great as you get Vergil. Lady and Trish. But never play as Vergil until you beat the game with Nero/Dante. Vergil is always meant to be a reward for playing the game honestly as Vergil is purposefully meant to break the game. Much like Foxblade in Metal Gear Rising. Why it costs so much money nor let you use it against Armstrong.

This is DMC.

I don't particularly care anymore. Sekiro has brought about a new combat style and everyone's adopting it, I love this new infusion in Stelar Blade where it takes a bit of everything and hope to see it continued as a new standard. If they can figure out how to do group battles with it and have less, my turn your turn type stuff it'll be the best combat system ever. Hell it already is but it'll be even better.