Pemalite said:
Technically there was not much in the way of progression between Inquisition and Veilguard... Not one that implies a 10 year gap.
Having replayed it just before Veilguard dropped, I think the combat has aged really well and doesn't need any "modernization".
They remastered planescape torment which alleviates many of those issues. |
Inquisitions combat is perfect though, it's the difficulty that's the issue and they didn't have the balls to do one set difficulty which should have been at least on hard cause it's not difficulty (apart from two specific battles that are bottle necks) it just require you to engage with the systems more and use everything that is available to you. I think, it is perfect on highest difficulty to be thee best real time with pause ever created and something CRPGs like Pillars of eternity and other newer ones should have adopted. Let's just say it would be nice to be able to choose between them, have both systems in the remake (the original and Inquisitions and raise the difficulty for the latter) much like Path Finder WoTR allowed you to choose between real time with pause and a reworked turn based system.
Anyone who says Inquisitions system was shit definitely didn't play it on the highest difficulty and I would encourage anyway who is hankering for a game lile this to try it, it really is incredible and it a totally different game over normal difficulty as long as you can push your way through two really difficult bottle necks, the battle at the first base being open of them which is one of the most difficult feats I did in gaming last gen but I needed to stay on the highest difficulty for the platinum.