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Pemalite said:
haxxiy said:

Technically and gameplay-wise Bioware is fine. It's just the writing of dialogue, lore, etc. that has gone down to a deep abyss.

So far I don't see any signs of that being fixed and since games by 'former X devs' near-universally disappoint I'm inclined to say both ME4 and Exodus will probably be at Andromeda levels of quality if that.

Technically there was not much in the way of progression between Inquisition and Veilguard... Not one that implies a 10 year gap.
I would even argue in some instances, the characters in Inquisition looked better.

Likely that is partly due to the re-use of the Frostbite engine which is starting to feel dated at this point... And some artistic choices.

But to veilguards credit, that hair was absolutely incredible.

LegitHyperbole said:

Yeah I agree. But I would just want some changes made that would modernise it a wee bit and add in some extra content, small stuff, nothing majour. Bring it up to a level where it feels as good as people remember in their minds, cause it HAS aged. 

Having replayed it just before Veilguard dropped, I think the combat has aged really well and doesn't need any "modernization".
I honestly like being forced to fire up my second braincell and think and plan what I am doing.

I get Dragon Age 2, Inquisition and Veilguard wanted real-time mechanics, but maybe that could have been a new franchise instead?

JRPGfan said:

Planescape hold up much better than diablo I, imo.
But I see your point... you have to install mods to get it to run high resolutions ect ect.
Out of the box, there can be issues just getting it to run, its that old.
However gameplay wise, there no issues with it.

They remastered planescape torment which alleviates many of those issues.

Inquisitions combat is perfect though, it's the difficulty that's the issue and they didn't have  the balls to do one set difficulty which should have been at least on hard cause it's not difficulty (apart from two specific battles that are bottle necks) it just require you to engage with the systems more and use everything that is available to you. I think, it is perfect on highest difficulty to be thee best real time with pause ever created and something CRPGs like Pillars of eternity and other newer ones should have adopted. Let's just say it would be nice to be able to choose between them, have both systems in the remake (the original and Inquisitions and raise the difficulty for the latter) much like Path Finder WoTR allowed you to choose between real time with pause and a reworked turn based system. 

Anyone who says Inquisitions system was shit definitely didn't play it on the highest difficulty and I would encourage anyway who is hankering for a game lile this to try it, it really is incredible and it a totally different game over normal difficulty as long as you can push your way through two really difficult bottle necks, the battle at the first base being open of them which is one of the most difficult feats I did in gaming last gen but I needed to stay on the highest difficulty for the platinum.