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Mummelmann said:
LegitHyperbole said:

Exactly. Stellar Blade used UE4 and it looks better than UE5 games even in performance. No excuse at all. Would love to know what the problem is. 

Personally, I think UE5 has so many baked-in functions that developers use that they don't spend nearly as much time tweaking various aspects of the engine, animations, and effects. Lumen is terrible for reflections, at its base level, and since most games using it look poor in this regard, I assume they're not tweaking it. Poor animations is another common complaint in UE5, which would indicate the same issue; they're not working on them separately the way they used to. Standardized functions built into an engine will usually be a more costly, and poorer, fit overall. I really can't see any other explanation right now. UE5 was supposed to solve the issue of cratering performance, it only went and made everything so much worse. To make matters even worse, a whole slew of UE5 titles have zero personality when it comes to visual design, once more clearly using the basic assets and functions. Helluva time.

Yeah, we were promised higher FPS at little loss in image quality and to what you said it could be the devs not knowing how to do anything other than what they already know how to do. Nearly as big of a sham as Raytracing regardless of what's causing it.