Mummelmann said:
LegitHyperbole said:
The upscaling on Black Myth Wu Kongs performance mode is some of the worst I've ever seen. Absolutely atrociously bad, the army with the spears at the start is so bad you'd wonder are they a fancy kind of fence. Thankfully there is a balanced mode which alleviates some of it on fur and what not but damn, I'd nearly go for the choppy 30fps in this situation. Idk, a mostly linear game is this badly optimised, it doesn't even look particularly great, many PS4 pro games look better when vompared to it's quality mode. Third party devs need to get there shit together, this is embarrassing. |
It's disastrous right now. UE5 has been a cancer so far, and it's spreading. In the past two years, the only halfway optimized games I've played have been from smaller studios. There's really no excuse for the state of it, not even the most brutal rigs on earth can run modern games properly. It's like the old Crysis meme suddenly became industry standard philosophy. |
Exactly. Stellar Blade used UE4 and it looks better than UE5 games even in performance. No excuse at all. Would love to know what the problem is.