Soundwave said:
The leap to Wii U/Switch levels I think in Nintendo's mind is good enough for a lot of their games, I don't think they have a big desire to double/triple their budgets past that. Nate has said things like Final Fantasy VII Rebirth (PS5 only thus far), MGS Delta, and MS Flight Simulator 2024 are coming so things like that will push the chipset I'm sure. Nintendo can keep their games roughly in the same ballpark they are now but just take them up to 4K DLSS/60 and do things like add more characters in a racing game like Mario Kart, that all checks out. Something like the next Zelda I think they will spend big bucks on though. |
Again I don't think its about doubling budgets but more technical application which I think different teams will apply at their own pace, besides even on Switch Nintendo first party titles have show a willingness to go a fair bit above the level of detail we've seen in MK8 (MK9 btw I think is likely cross gen with Switch 1). We shouldn't jump to any conclusions based off this little snippet. Nintendo's shown a commitment to graphical and visual splender throughout the Switch's generation, that will be absolutely be true for Switch 2 which main selling point is its graphical leap as far as we're aware.
The tiny stages of Mario Jamboree allow for PS4 level assets and lighting.
DF done a breakdown of this and said its using techniques that are actually shocking to find on Switch level hardware.
(Pikmin 4 is a "bullshot" by the way, the resolution and aliasing are not that high on Switch lmao) But that just shows Nintendo does in fact care. There will be a natural roof for where their artsyles and budget constraints will take them but that MK8 level visuals are not it.