Otter said:
That isn't required. Going back to the Wii U and even currently on PS5/Series X, it just takes developers some time to retool or learn how to make games look better beyond "more polygons". Compare Pikmin 3 to Pikmin 4 for example. Huge leap in fidelity but pretty similar hardware. This game could of also began as a Switch project and was later ported to Switch 2 similar to something like God of War Ragnorok which is essentially a PS4 title with settings maxed out on PS5. |
The leap to Wii U/Switch levels I think in Nintendo's mind is good enough for a lot of their games, I don't think they have a big desire to double/triple their budgets past that.
Nate has said things like Final Fantasy VII Rebirth (PS5 only thus far), MGS Delta, and MS Flight Simulator 2024 are coming so things like that will push the chipset I'm sure.
Nintendo can keep their games roughly in the same ballpark they are now but just take them up to 4K DLSS/60 and do things like add more characters in a racing game like Mario Kart, that all checks out. Something like the next Zelda I think they will spend big bucks on though.