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BasilZero said:

I'm fine with the examples mentioned.

Other stuff such as fast travel, the ability to change difficulty modes during a playthrough and a map that tells you or points you to the direction in a side quest or main story objective are all great in game mechanics.

I'm iffy on the map. I don't like mini maps cause you start watching the mini map for traversal when you're playing, even in games like COD, it becomes all about that 2d square in the corner. Ghost of Tsuhima like guides, wind or magic vapor or whatever is always better in my book with the option to turn it off, along with individual guides like the foxes and birds and more of a focus on in game stuff like sign posts and NPC's giving directions. FF7 Rebirth, Elden Ring and a few others took this system (partially) and I hope more implement it, have a map aswell but don't make me open it every 15 seconds, Alan Wake 2 was awful for this cuase the levels are so samey or confusing. Tapping the touch pad and having the wind point you is genius. In something like SpiderMan which becomes so full of clutter IDK why they can't have that but his spider sense show stuff around the general vicinity or a visor for their suits.