The triple drift in CTR is just too satisfying, MK8 is the game I want to play more of when I'm not playing probably cause CTR can be so frustrating but when I'm actually playing CTR it's just more fun, far deeper mechanivally and more of a game with the hub world and these challenges although some are conplete BS like the crystal challenge.
I can't explain what it is exactly, MK8 is a party game, for sure it's better with other people, but CTR is a better single player experience, plus it has trophies and it looks like quite a cool list, challenging but not impossible. Might pursue the Platinum if I can get good enough and figure out all the blue flame drifting stuff. Mechanically is just so much more filled out. I don't know if it's rubber banding or not but it does not matter cause it works, you're never really far ahead of the crowd, you're just leading by milliseconds and that adds an intense feel to the races that MK lacks cause it's too easy, yes this can be extremly frustrating especially with the RNG that you can go from first to last just because you're in the lead and you loose on the last turn or whatever but it just makes for a better more interesting game along with the drift boosts. One example, it's possible to knock the TNT create off of your head by jumping enough, it's deep details like these that make the game.
I think people in the poll haven't delved into the nuances of CTR and the mechanics of it, I don't think I even knew about half of this stuff as a kid or if some of it is new to the remake. Just a very cool way to add complexity to this genre without over doing in, kind of like how bloodborne uses mechanics to push you into aggression and becomes a better game than Dark Souls for that reason.
Last edited by LegitHyperbole - on 01 January 2025






