| G2ThaUNiT said: Outside of toxic work environment that would burn out anyone, one of the biggest reasons is going to be creative freedom. Under major established studios, a creative lead may have great ideas and wants to take risks on an upcoming project, but upper management that would prefer to show big numbers to shareholders will shoot down a lot of those great ideas and risks for something safer and so far away from the devs vision. |
I see. Perhaps it's time for these studios to fix this and reorganise so they can keep their talent. The most important asset they have for making money and not only that but throw buckets of money at these people instead of shitty marketing with failing games media. And to what you said, I heard that there is a process in big studios today where if they pitch and idea or want to make a small change in code or something and it could take 45 minutes of work to do but ends up taking weeks cause it has to go through people and they need to check with other people and so on and so forth. Perhaps it's time to organise, Naughty Dog and Sony First party seem to have it down to a science and no one leave those studios. Whatever they are doing they need to let the rest of the industry know.







