The thing that I say most in my mind when playing a JRPG is just that "balls, I'm going the right way again". I figure branching paths is one of the staples of a JRPG, with the loot down the wrong path but it does get tiring, the worst offenders is Atlus games but I find it in many other too, Tales of Arise spring to mind. Now that I'm playing FF7 Remake and it's missing IDK how to feel about it, feels way more linear even though it'd still be linear with it, just an illusion of choice. But it was a pain in Metaphor all the same.
Do you like this design or do you think it needs to go away? And also, do you think JRPG's could work in completely open worlds and no, Like a Dragon doesn't count, it has enemies ever two feet, narrow streets and allies and has dungeons throughout?!?!







