SvennoJ said:
LegitHyperbole said:
Well, oddly enough Monster Hunter Wilds looks better on PS5 than on PC. The PC all maxed out is a sickeningly sharp image with over detail while the PS5 is a softer image on the environments and clothing which I much prefer even though the PC version technically looks more graphically impressive. This is a really odd problem like when you watch films at 60fps, it just doesn't feel right and I hope this issue is ironed out for 10th gen cause I doubt I'll be able to play games that cause the sickening effect of over detail or whatever is going on to cause this issue. |
I kinda have that same feeling with Horizon Zero Dawn Remastered on PS5 Pro playing Frozen Silds at 4K60. There's so much sharp detail, over detail is a good way to sum it up.
I think it's caused by the high contrast of all the fine detail. In nature, moving blades of grass, plants, leaves, flowers, weeds etc don't have as high contrast as games portray. I don't have an issue with Burning Shores where the foliage doesn't have as much contrast, fits better together or it's due to superior lighting. Or maybe the render target is lower and upscaling smooths it out better.
HZD on PS5 Pro at times gets a bit hard to see through all the foliage detail. Snow and rain is also high contrast, not helping. |
Yeah, I seen on on YouTube and I can imagine it's worse without YouTube compression blurring it. I don't even know what to call this effect or what the hell is even going on to cause the sickening feeling that happens when such a sharp overly detailed image is in motion, it's a new phenomenon I've only started noticing in titles that are releasing next year or after. Thank God GTA6 and Ghost of Yotei doesn't suffer from it, from what I can see.