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Pajderman said:

The only example I can come up with is in Mario Kart Double Dash!! I think it changes when all things are unlocked to a bit darker and more serious background.

But generally I like the concept of changing menu with progress in the game. Small changes that happen fairly often so that the change is subtle but noticeable when looking. Being able to see what one has accomplished so far directly at the menu can probably fuel my motivation to keep going.

Yep. It is a reason to keep playing, I remember with detroit wanting to know what the AI will say next and heading to the main menu after every choice or story beat but I suppose Detroit is an extreme example of this feature.