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the-pi-guy said:

I think this is tricky.

The core of my viewpoint is that it's all about whether a game is fun enough to sustain dealing with the difficulty.
That's kind of tricky, because a game that is too dumb easy, won't be fun anymore. But difficulty isn't a goal in and of itself.

If there were two similar games, one was way harder than it should be (say borderline impossible), and one was way easier than it should be, I'd rather play the one that is way easier. At least that way I might be able to have fun progressing/exploring.

While I still don't get why anyone would want to play a platformer, combat game or FPS with zero challenge....After 250 hours of Diablo 4 and dozens of hours in Vampire survivors I'm not sure a game needs difficulty to be fun like you said. These two games quiet literally can play themselves... well, Diablo 4 takes a bit more effort cause you have dungeon objectives. Both are some of the most fun I've had in the last two years and both are the easiest games I've ever played in my life. All you do Vampire survivors is move to pick up EXP and choose your weapons and buffs on leveling up which automatically work themselves. After 12 minutes or so into a run you can set things up well enough to put the controller down and I shit you not, you'll still be having fun while your character clears enemies by themselves, it's designed to be that dopamine heavy. 

Alas, I have to disagree. I'd rather play the near impossible game (provided that it's far better than the easy one) and suffer through getting good enough to play it so I can start enjoying it. Figured this out with Bloodborne in 2015 and have never looked back, some juice is worth the squeeze.