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BFR said:

I am interested in trying this game. Can anyone describe the combat system to me? Is it sword based? Is the combat like in God of War? Any other weapons used?

Basic light attack and heavy swing of the sword with occasional visceral attacks. Then you have signs which are like magical abilities, all unlocked from the get go and you can switch them during combat, they act more like cool downs and have a global cool down time so it's not frantic spell casting but fairly basic, a sheild, fire attack, blast attack, mind control and a debuff spell. It's all very basic stuff but it's more the servicable, along with the underlying systems of the game it becomes fun on higher difficulties. I'd suggest the second highest difficulty at the very least and don't be put off, it starts hard but by the time you get the a few basic things unlocked in the first 5 hours the difficulty comes right down and it slowly gets lessened as the game goes on with gear and unlocks. I say put it on the highest difficulty after you finish the tutorial area cause that's where the game shines, it forces you to use all features in the game and really think about itemization, looting to craft higher gear, preparation such as oils for swords and practices you can do for certain monsters to make fight easier. Again, a very basic combat system but that doesn't mean it isn't fun, handling crowds of enemies becomes very much like Shadow of Mordor or the batman games but without the QTEs. It feels good and those visceral attacks where you chop someone in half or sweep there legs off from under them feels punchy. The signs are needed for some enemies but rarely are forced on you, they just add variety but you'll mostly end up using the same sign which is a shield you can upgrade to explode when hit, mostly cuase it's a free one hit invincibility.