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TheMisterManGuy said:

HoloDust said:

In both 2015 and 2016 there were some really great indy games - a lot were already mentioned, I'll add Shovel Knight, Affordable Space Adventures and SteamWorld Heist. But in 2017, WiiU felt like it was instantly cut from life support, both from Nintendo and other devs.

HoloDust said:

In both 2015 and 2016 there were some really great indy games - a lot were already mentioned, I'll add Shovel Knight, Affordable Space Adventures and SteamWorld Heist. But in 2017, WiiU felt like it was instantly cut from life support, both from Nintendo and other devs.

Agreed. As bad as third party support was on Wii U, Indie games were the one thing that kept the system alive outside of Nintendo. I mean, systems like the N64 and GameCube wish they could've had this kind of support.

Both in shovelware and good stuff, digital distribution helped the Wii U have a far larger library than N64 and a lot bigger than GameCube. As far as retail games in quantity (and probably quality) it still falls well below even N64. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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