By using this site, you agree to our Privacy Policy and our Terms of Use. Close
burninmylight said:
Jumpin said:

Gamecube was by far the worst. I don’t think anyone was playing it during its final 2 years except those really nasty “Nintendo betrayed me with the Wii” weirdos.


All the other consoles had interesting games, but I don’t think Gamecube had anything except B-Tier, PS2 ports with missing content and features, and Resident Evil 4 at the end - and RE4 was better on PS2, best on Wii. Even Wii U did better than that with Xenoblade Chronicles X, Breath of the Wild, Mario RPG, Ogre Battle 64, Tokyo Mirage Sessions, Axiom Verge, Shantae, and the VC titles from TG16 and DS that debuted in 2016 and ran until sometime in 2018 (not that anyone was really playing those).

Outside of a little extra content in the form of Ada's side story, the RE4 port on PS2 was inferior in every way imaginable.

But otherwise, I was going to say what you were alluding to in that everyone seems to be forgetting that the Wii U had something the N64, GCN and Wii didn't have, which was a solid pipeline of indy games. Shantae, Freedom Planet, OlliOlli, Don't Starve, Oddworld, Chariot, Citizens of Earth, Octodad the aforementioned Axiom Verge, Runbow. All of these were on Wii U, forgive me if not all of them fall within the two years before the launch of the Switch.

In both 2015 and 2016 there were some really great indy games - a lot were already mentioned, I'll add Shovel Knight, Affordable Space Adventures and SteamWorld Heist. But in 2017, WiiU felt like it was instantly cut from life support, both from Nintendo and other devs.