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Darashiva said:

I think it worked really well in the context of the DLC, as it allowed them to design the enemies without being limited by the base game's restrictions. I also thought it added some nice incentive to explore the world. I had found all but a handful of the fragments without any outside help by the time I was heading into the game's last area. Since the normal leveling system was also still there, it didn't really take anything away from the basic systems either.

I done a new game plus run at the point I had 10 fragments, by the time I looped back around I just had to pick up the easy ones again to max out so I'll never know how the exploration went properly in this DLC. Surely it had to be a headache, no? I searched online for most of the ridiculously hard places to come across but you'd be stuck in one section so close to another section while the route to it is either ten feet away or across the other side of the map and you'd never know. It was extremely frustrating, Idk how people can enjoy or defend that over designed complexity of the map or how anyone got through it organically without having an aneurism.