| JWeinCom said: It's kind of funny how upset people were that 3D All Stars was "limited". Seems like they made more than enough for everyone who wanted it to buy it. And, if you want to get a used copy now, it's really not hard to find for less than the original price. Limiting it was just a marketing gimmick to make what was a mediocre collection of some great games more appealing. And it worked. |
Despite FOMO being a real thing, 3D All-Stars would've hit 10 million (at least) if it was a standard release. 15 million would've been somewhat possible as well, despite the mediocrity of the presentation and full price.
I wonder if Nintendo will make a limited Mario or Zelda collection for their 40th anniversaries later this decade.
To the OP and anyone else in this thread, is there a handy list of how many million sellers were published by Nintendo on each platform? I imagine the Wii and DS each have a lot.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







