| IcaroRibeiro said: I was reading there must be a line dividing what is art and is craft and design. I guess this line really exists, I'm a software engineer and software engineering isn't REALLY engineering, but it's design. It's creative, as I can write my code in a perfectly different way of another developer and we somewhat arrive at the same results, this make coding software craft and design for most part, even though it's still largely based on science. I, indeed, think this is what set software engineering and computer science apart |
As a software engineer myself, I can fully relate to this post. On my shelf resides a book named 'The Art of Computer Programming' by Donald Knuth. I try to follow the principles of Software Craftmanship. There is Perl Poetry, which tries to be functional (being an actual program) while also reads as another artistic meaning.
Games usually try to lean either into being a product (like most AAA) or sometimes into being artistic (some indie games). Usually there is this split in design choices, but an area where I think both are merged well is architecture. In architecture the goal is to have something functional, yet at the same time expressive. Which is great I think. There are few examples that excel at a synthesis of these two in gaming, for me personally A Short Hike and Katamary Damacy come to mind.
Last edited by Mnementh - on 19 June 2022






