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theRepublic said:

I guess I would say they are as much art as any other collaborative entertainment project that a lot of different people work on, like movies, or TV shows. But first and foremost, I view all of those as consumer products. It is a business, and all of these things are made to make money. That is the number one goal. Making "art" or "high art" or "fine art" or whatever you want to call it are all secondary.

You are right, that most games are both, art and an entertainment product. And sadly for most gaming companies they design first fir an entertainment product.

This year we saw some game designers critizice design decisions of Elden Ring, while the game itself became very successful. I think that illustrates the difference perfectly. All these critics had valid criticism if you wanted to make Elden Ring a better entertainment product. Yet it was successful, because in the design of the game art became a much higher priority than in most high profile games of the past few years, so it stood out as much more artful. Don't get me wrong, a lot of design decisions in Elden Ring are still for an entertainment product, but it found a different balance in it's design goals.



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