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Slownenberg said:

Oh and apparently the software numbers are multiplat numbers for those games, not even PS5 numbers. Yikes, that makes it even worse, I originally thought at least PS5 owners were getting all over Miles Morales since there is apparently nothing else they want to buy on the system, but the PS4 game probably sold the majority of that 6.5 million.

Great hardware numbers but abysmal software numbers - nothing in the library that appeals to people very much apparently. I just keep coming back to this comparison with the Switch having four top notch mega selling games out at this point after it's launch (two new games, one port, and one new cross-gen like Miles Morales) and PS5 has....one major selling game which is a cross gen game, which isn't as big as any of those four Switch games. It'd be like if Switch launched with a normal Zelda game instead of the groundbreaking BotW and then didn't bother with Mario Kart, Splatoon, or Mario Odyssey. Just seems strange from the company that is known for always having tons of games on their systems.

Hell, even the N64 had a more impressive lineup of games in this timeframe after launch - in terms of mega sellers it had Mario 64 and Mario Kart 64 and was about to release GoldenEye. Now that is saying something!

I'm so confused, are there really like millions of systems bought up by scalpers sitting in stacks? Or is there just nothing interesting to play on PS5 so people are just using it to play their PS4 games? Did the big AAA games for next gen all get pushed back like a year or more cuz of Covid?

I mean I guess these are just games from the Sony Studios right? But I haven't heard numbers for other games. And Rachet and Clank at only 1.1 million after a month seems pretty weak for what is a huge release for the year.

Lol, what is this post? The PS5 has sold more software so far than any prior PlayStation system and likely any Nintendo system. We know the main benefit of the Playstation ecosystem is having a ton of games/variety at users desposal from 1st and 3rd parties, versus selling primarily off a few main 1st party IPs. Let's not act brand new.

Ratchet and Clank has blown past prior franchise launch sales and is looking to have extremely good legs. To open with 1m on a system of only 10m users is an extremely good feat.

The vast majority of Spiderman sales have been coming from PS5 purchases post-launch week. This is why the games chart position has a very close relationship with PS5 shipments. "The PS5 version accounted for 90% of the game's sales this week." This has been a continual trend throughout 2021 with the game finding itself in the top 5 almost exclusive off PS5 sku sales. This is just the UK but expect similar patterns everywhere apart from Asia.

https://www.gamesindustry.biz/articles/2021-03-16-spider-man-miles-morales-scores-its-first-no-1-as-ps5-stock-levels-improve-uk-boxed-charts

In no dimension can Spidermans sales be scoffed at, sure its not the 50% attach rate of Breath of the Wild but its likely not far off (35-40%) but since when was that the barometer of success? 

As someone who's owned a PS5 and Switch both in launch year, this comparison between the 2 is frankly daft. The Switch's year one library was bolstered by cross gen (Zelda), 3-year-old port (MK8), and games that were just passed from Wii U to Switch (Splatoon 2/Odyssey). I'm sure if sony also abdandoned 2020 the same way Nintendo abandoned 2016, the PS5 could wow everyone with games The Last of Us 2, Ghost of Tsushima, Dreams etc as launch year games.. 

Ultimately its clear early adopters don't care about exclusivity and most are just interested in playing great games on the newest tech, the PS5 has plenty of great games, it has new releases on a weekly basis and the backwards compatibility also helps. 

Last edited by Otter - on 29 July 2021