By using this site, you agree to our Privacy Policy and our Terms of Use. Close
IcaroRibeiro said:
Mnementh said:

The perceived value is prceived differently by people. I am wary of devs that point out their super duper shiny models and lots of polygons, that is often a sign of shitty production as if the devs perceive their polygons as the most important thing, that usually means the areas that are actually important are neglected. As I am not a fan of metroidvania or platformers in general, let me show an example closer to my heart: looking at it Child of Light has a much higher value than this 'I kill Chaos' shit Square showed off a few days ago. Hell, Octopath Traveler has much higher value, and now that I think about it, the same shit about the 2DHD-style makes it not worth full price was already pulled for Octopath.

Nope, a game isn't automatically worth more if it switches from 2D to 3D or less if it is the other way around.

The problem is the are MORE people are willing to perceive value in 3D games compared to 2D games than people than people willing to see equal value in 2D and 3D games. Octopath Traveller offers us a over 70 hours journey play-trough portraying 8 different characters each one with a well written and enjoyable story, different gaming mechanics, an open-world map, a fairly well smart and balanced battle system that adjusts automatically to your party to grant you a smooth experience and learning curve

It's probably the best RPG released in 2018, very likely best RPG released in 4 or 5 years in every aspect I can think except graphics and polygons, but it's 2D nature and retro graphics (combined with the old school turn based combat) very likely prevent it to archive anything higher than 1.5 million copies

OT is very similar to Dread imo, both are unapologetically old school, and they are using all their classic mechanics as their raw force and this indeed work, or at least secure some some ground in a market full of 3D games popping up every week, but they will never have the same potential of those 3D games, that's the sad reality 

Maybe people don't see worth in a game, because it foregoes 3D. That is their loss. But then they shouldn't claim that the game isn't worth 60$, just that it isn't worth 60$ to them. I feel like a lot of games aren't worth that price to me. Still, I can accept that these games offer this value to other people. That is what I am discussing. Judging a game on 2D vs. 3D is a very shallow view.

I could easily declare Marvel's Avengers isn't worth $60, or Fallout 76, or Outriders or the Tomb Raider reboot. And I could give this some foundation. But do you really think we can have a serious gaming discussion, if everyone says each game he for some reason dislikes isn't worth the asking price? If people dislike that Metroid Dread is 2D and they don't want it for that reason, that is fine, just say so. But claiming it is not worth it because - reasons - is disingenious. Why should a 2D game not worth a full price, but a game that is released buggy, or lacking content or is too much streamlined or is linear is worth 60$ or even recently 70$? That does not make sense at all. The point here is, that if people said they don't like 2D games it is all fine, after all it is a different genre as I explained before. But claiming it is not worth it's price is not just stating their own opinion, but undermining the value others see in it.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]