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@Shadow1980 While you did provide a good deal of evidence that even the biggest games typically don't create a surplus more that 200k in U.S sales by using past data to support your argument. It's much harder to apply that data to Animal Crossing's situation for several reasons:

-We've never seen a console exclusive game sell 22 Million Copies in only 3 months, that's unprecedented territory. So to use data from past games that sold far less than than that and most that probably never even hit 22M sold in their lifetime is illogical since we've never seen a game in history sell this much this quickly. This makes a lot of the past data irrelevant when it comes to AC's situation.

-Plus, pretty much all the games you mentioned don't have anywhere near the casual and female appeal like AC does, many people who don't even play video games or buy video games went out to buy a Switch just for AC alone. AC's crowd is a fanbase that's undetectable in NPD sales because a large part of AC's fanbase are people who don't even purchase video games outside of Animal Crossing. When you have a fanbase that doesn't purchase much or any video games outside of AC, you simply can't predict AC's affect since using previous data from games that have a small female or casual crowd like Destiny doesn't help explain AC's situation at all.