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In Approximate Order:

  1. Panic in a secure location. Then learn Japanese so that I can actually talk to my employees.
  2. Review what big projects we have in the pipeline. Make sure that we can feasibly have at least one major release every Q4 for the next few years.
  3. Relaunch the Virtual Console brand on the Switch eShop. Hire a company like M2 to handle the emulation if necessary, but allow people to at least permanently purchase the Nintendo Online library of NES and SNES games to start with. Prices can still be fairly high for re-releases if we want to avoid frightening smaller developers. We can also use this brand to make money off of localizing games for foreign release for the first time (Devil World, Fire Emblem, Kirby Super Star Stacker, Custom Robo 64, etc).
  4. Start a new policy of regular Nintendo Directs. Once every three months, there should be a Direct that spells out everything coming out within three months and hints at anything else coming out in the following year we're ready to announce or show more of.
  5. Let the people who designed the Switch develop its successor in peace. Just make sure they stick to the Switch's formula.
  6. Announce price drops for the 3DS one last time. They should not have a $200 model like the Switch does.
  7. Try to organize a team to revive some of the big brands Nintendo left behind in the Wii U era. If we can resurrect Wii Sports or Nintendogs at half of their former sales, that would be amazing.
  8. Try to organize the development of "middle tier" games that would cost $30 or $40 at launch. Use this for future Wii U ports, less ambitious 2D platformers, Advance Wars sequels, etc. This would fill in gaps between releases while giving overlooked games and series a chance to still exist on store shelves.
  9. Get the N64 mini made.


Love and tolerate.