Kyuu said:
Look man, I know you hate my guts, but I never claimed the 2nd week drop is bad per se after you corrected Megiddo. I said a 53% drop is so far... SO FAR... not "good enough" an indicator, which was intended as a response to xMetroid's claim that it held out well. Does that mean it has no hope? Certainly not, it could for all we know pull a NieR Automata (Which btw is a game I was initially very disappointed with its sales, I expressed that to the point of borderline ridiculing PS gamers' buying habits/tastes, and a few users agreed with me. No one threw a tantrum! No one acted like a sly! Just relax, and don't spam the "Nintendo hate" card if you wish to be taken seriously.) If Wolfenstein's sales don't stabilize or pick up during early weeks, then the game's simply doing bad, you don't need to be a Nintendo hater to see that much. Replicating big sellers drop rate would lead it straight to its.. Doom! Wolfenstein opened terribly, and the 2nd week US data isn't encouraging. Your comparison is fine, but not in the way to say "Would you look at that hold! This is good! There is nothing to worry about!" If you think it takes a Nintendo-Hating-Infidel to see it like this (or come to the conclusion that third parties don't have a very strong selling power on Nintendo platforms), then you are a hopeless Nintendo fanboy. |
I'm not hating your guts because you said it was bad, it is because you kept this reinforcing with some silly notion good initial sellers have bigger drop-offs. I'm not in the boat saying Wolfenstein on Switch does great, if you look through my posts I state even, that it is more astounding that Bethesda brings Eternal Doom and considers Rage for Switch, although Doom and Wolfenstein both show, that the Switch has a comparatively small userbase for shooters (at least these shooters). But the second week drop-off is pretty regular, it follows the same curve as the versions on other platforms, so the initial weaker sales probably translate to similar weaker sales lifetime. It does not have a more extreme drop-off. This is what I showed, and what is releveant. If you misunderstood my posts to defending the sales overall, no they aren't. And as you can see, I also spoke in my initial answer to your post also against the classification of the hold as "great". But it is not bad or horrible either. It is the normal sales-curve. And that's what I argued, not inventing some scenario to paint the Wolfenstein sales as good.
If I want to show better sellers on Switch, I can easily point towards platformers, which generally seem to do a lot better than shooters on Switch (well the two shooter examples we have at least, as Doom and Wolfenstein are it).