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Kyuu said:
Mnementh said:

First of all, I don't know where this 66% come from. The game sold 18,272 in the first week and 8528 in it's second. The sales in the second week are 46.6% of the sales in the first week, so a 53.4% drop.

Secondly, the drop is never influenced by initial sales. The genre influences it. So more casual games tend to have better legs, while more core games seem to be more fronloaded. More hyped up games are also more frontloaded. Sequels are often more frontloaded than the initial outing of the series. But sales-volume has no recognizable influence on the second-week drop.

And finally, let's make the real comparison. The game dropped in it's second week in the US to 39.2% of it's first week sales on PS4 and to 53.2% of it's first week sales on Xbox One. The Switch drop in sales is right there in the middle of it with 46.6%. So it's a pretty normal hold, not a great one like xMetroid claims, it did not drop 66% as Megiddo fudged the numbers and it is not a big drop as you claim. I don't know what's up with people, we have numbers and we can compare, why do people make so much completely unfounded claims. All around the spectrum, regardless the fanbase.

Zorg did not correct Megiddo's claim so I assumed it's true. Both Megiddo and Zorg are usually reliable users so I didn't think it needed checking.

A 53% drop for a game that opens with a measly 32k is still not a good indication for great legs. That may or may not change in the coming weeks (e.g. NieR Automata), but we can freely give our opinions on weekly drops.

Well made core games that open poorly can have the tendency to keep selling for a long time, and show much stronger legs relative to opening week than a game that opens big. So your "real comparison" is pointless. It's silly to expect similar drop rate patterns from a game that sells 18k on week 1 to one which opens with several hundred thousands (excluding some evergreen and launch titles)

Sorry, it's not silly. I checked Wolfenstein against the same title on other platforms. Do you really think I should compare it to what? Rayman Legends? Minecraft?

No, It's how things are. Games drop in sales sharply after initial week, if no extraordinary circumstances are at play. If we look at the current stuff in this USA chart and look at past weeks new releases:

The Crew 2 on PS4: down to 30.1% of first week sales

The Crew 2 on XB1: down to 27.2%

Crash on Switch: down to 35.1%

Crash on XB1: down to 41.4%

Ys VII on Switch: down to 16.5%

Mario Tennis on Switch: down to 45.5%

New Gundam Breaker on PS4: down to 19.7%

LEGO The Incredibles on PS4: down to 35.1%

LEGO The Incredibles on Switch: down to 42.5%

LEGO The Incredibles on XB1: down to 41.2%

Vampyr on PS4: down to 30.9%

Vampyr on XB1: down to 16.2%

and to add some big releases

God of War on PS4: down to 27.0%

Monster Hunter World on PS4: down to 43.6%

Monster Hunter World on XB1: down to 40.9%

As you can see these drops are pretty common. It even seems that the drop from Wolfenstein on Switch is less strong as drops happen at other titles at other times.

Your notion that the second-week drop depends on the strongness of initial sales is silly, and you should provide data to support your assumption. The data I can dig up shows more or less you made that one up.

So no, the second week drop on Wolfenstein Switch is pretty normal or even slightly less strong and in no way worrying. That is just imagination of the people that hate Nintendo so much they want to connect Switch in every way possible or impossible to failure. And that Megiddo and you have to make up your arguments, isn't very much helping your case. So please stop making stuff up and keep to the facts, pretty please with sugar on top.

And yes, as long as you don't check claims of other users, they may seem reliable.

Last edited by Mnementh - on 16 August 2018

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