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DonFerrari said:
Mnementh said:

I'm not sure if you WANT to argue this way. As I showed with my list above, FIFA is kind of an outlier. The 11M are around 14% of the userbase of the PS4 (not 20% as you write, you should check your calculator). FIFA on Switch has a bit under 5%, as you write. But even on Xbox the attach rate of FIFA is much lower, only 8%. This is because FIFA has a regional strength in europe, which is also a regional strength for PS4 and is through advertising strongly associated with PS (believe me, I live in europe and see this).

But if you start with attach-rate-comparisons this is very dangerous for the stuff you try to argue, because someone could start to look ahead of your cherry-picked example of FIFA. Let's see: Skyrim sold to 3.7% of the userbase of the PS4, 4.5% of the userbase of the XBox One and 4.8% of the Switch-userbase. Minecraft:Story mode had 1% of the PS4-userbase, but 2% of the userbase of XB1 and Switch. Just Dance sold to 0.3% of PS4-owners, 0.4% of XB1-owners and 3.1% of Switch-owners. I really doubt that is what you want to point out, userbase-comparisons are tricky and cherry-picking one game that randomly matches what you want to say is in no way helpful for you.

You should back to the drawing board and rethink that argument.

Sure. And let's also ignore that usually the larger the userbase the smaller the attach ratio.

Are you reading what I wrote? Megiddo brought up the attach rate argument, but cherry picked the one example, there it is in favor of his argument. I am well aware that the attach rate is usually higher with lower user-base (because the user-base isn't that diverse) and I showed it for other games. And I said that the attach-rate is really not helping his point of view and he should rethink it. So why you attack my post, that actually shows that the userbase-argument is stupid?



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