AngryLittleAlchemist said:
Yep, and all other platforms will be getting screwed equally! Anyways I don't really think crossplay would work with a 30fps game going against 60fps counter parts .... |
That's not really a problem from the technical side, the world updates shared between the clients and the rendering on the specific clients for the user are independent. Must be, there always can be a lag in transferring an update, and you still want updated graphics.
It might be unfair, the 60fps-players might have an advantage over the 30fps-players. Not sure though how strongly that would work.
On PC it happens all the time that clients with different specs and therefore different fps play together.