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SonytendoAmiibo said:
Barkley said:

I'm still trying to work out what this "drift" you're talking about is. All tracking for motion controls on the Wii Remote was done via gyroscopes, accelerometers etc.

Like I said before, the sensor bar on wii/wiiu wasn't used to correct any sort of drift.

Your idea is also flawed as you seem to imply that it'd only work while your right joycon was held above certain surface (or your leg). What if you're stood up playing?

The camera doesn't have to see the anchor point all the time, just once in a while to orient itself. The Samsung Gear VR has nothing to track, and when your using it the direction you were facing as front slowly drifts to the left or right. Thats why its good to use a swivel chair when your using it. After ten minutes you are 180 degrees off from where you started.

Plenty of Wii motion plus games used the sensor bar as a reference: Wii Sports Resort, Wii Play Motion, Skyward Sword; there was always a screen in which you had to press a button on the screen. Even the Zelda minigame in Nintendo Land had this. Still had to recalibrate from time to time.

I'm not sure if this is possible with the gesture camera, there must be a range limit for the sensor.



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