| monocle_layton said: so, is this good or bad? |
That's entirely unbelievable. If the target machine looks basically similar (has a graphic card and enough RAM) and the used engine is available (Unity or Unreal for instance), then the basic stuff of running the program and remap the controls should take two or three programmers about a week. Then starts the hard part. Differences of the machines may lead to glitches and bugs. More so if the game is developed to the limits of the initial machine (a reason why many indies are more easy to port) - the original finetuning took in that case a lot of time, and this finetuning must happen again. Basically I would think porting for the most part needs a team size and the time of testing and finetuning the game on the original platform. That should be two or three months for a big blockbuster. Naturally you can put this task to a single person, which would be a in over his or her head. That could take easily one year or forever, but that is not sane to begin with. Insofar Miyamotos comment doesn't make much sense.







