| DarkRPGamer007 said: Mostly everyone on this site can agree that we all were predicting 3DS sales to go down a bit from last year. Not only did a wave of people buy, but major releases flooded the handheld almost monthly, and practically everything gracing it turned golden. But this year was a huge, huge embarassment. I know 2014 isn't quite done, and games were substantially smaller, but still, these numbers are pathetic. For it's third full year, the handheld only managed to push ~8,089,661, and with only 2 weeks left hitting 10m units looks bleak. But how did it crash so hard? I was honestly predicting it would still hit 12m at worst, but this is terrible. So, where did Nintendo go wrong? Was it over the summer when nothing released on it, or was it the minscule titles that received mainly mixed reviews. Or did Wii U actually steal some attention from something? This just is unbelievable and puts me at awe that 3DS won't even hit 10m, despite having Smash 3DS and Pokemon remakes breathing down each others necks this holiday season. I personally think Nintendo should've spaced launches better, not left the summer barren (This is for Wii U, too. They could've captured so much more territory in the market had games like Hyrule Warriors and Bayonetta 2 followed the end of Mario Kart bundle, which I was first predicting) and saved the 2DS for this year. 3DS had enough going for it with software, and cheaper hardware would've benefitted Nintendo greatly. |
It mostly reached it's audience, the game sold to the userbase. New 3DS might bring more sales, because it partly sells to people already owning a 3DS.







