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Barkley said:

Well lets be honest here, they're very different experiences. Smash Bros surely doesn't require as much server power as something like DriveClub or MCC.

What? Do you know what you're talking about? There is no need for much server power in most online games, it is about data-transfer between all parties. Not much data is transferred for all of these games. A racer only needs all the info on current position and momentum of cars transferred, a shooter again current position, weaponry and shoots fired, a fighter needs again position and moves executed. That is all not much of data. Everything else is rendered on the client from these data. The server doesn't prerender something or so. More importantly though, for all three genres you need quick reactions, so latency is very important. That doesn't change, despite how much data is transferred. This is key to smooth gameplay. Latency is impacted mainly through the following: network latency (how long takes the data from player A to player B) and netcode latency (how fast can the game decode the data). That seems to be well enough for Smash, if people experience smooth gameplay. I can't judge, Smash isn't out here yet in europe.



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