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noname2200 said:
Mnementh said:

That's just not true. To keep it to the example of EO:Millenium Girl - it just starts with the fact that the story mode has pregenerated characters, as the story needs fixed persons, in difference to the normal EO-way, there you can freely create and change your party. So no, making a more sophisticated story has impact on gameplay, and yes I like my classical party generation and I actually like the guilds of EO.


Eh, it's not like the two are mutually exclusive. Just have party members who can be any class. Final Fantasy III did it way back when, and I doubt it's the first. Fire Emblem Awakening did pretty much the same. It's doable.

Admittedly though, good game mechanics grab me more than a story, so I don't really care much. Again, don't over Persona my Etrian Odyssey!

There is more to it, than just choosing class and values for your party. I also like to choose names and imagine personalities for them and assigning classes based on that. A story affects this. But that is a little issue, you are right the basic gameplay-value of being able to create your own party doesn't necessarily stands in the way of a story. It takes more effort. But there are more things. Most might be possible to solve I think, but it is probably a lot harder to make a game with proper story and working detailed gameplay mechanics. So I would prefer two different games than one trying to mix both and failing at that.

EDIT: Bravely Default is by the way a game that gives you the characters, but still allows to build them as you like through reclassing.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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