| ryuzaki57 said:
That tells us two very important things : - Bayonetta 2 was started as a multiplatform game, and Sega was in charge - There are, in PG's hard disks, work-in-progress versions of Bayonetta 2 THAT BELONG TO SEGA. Let me sum it up for you : Sega has the IP, they have Bayo 2 versions likely out of their agreement with Nintendo, and they have plenty of customers to satisfy. Why wouldn't Sega take advantage of that and sell a Bayo 2 Climax edition to the numerous Bayonetta fans waiting in the cold, crying in front of WiiU shelves? |
We already knew Bayonetta 2 was in development already, but Sega cancelled the project. That is noot news. And you try to lie to yourself, you seek for straws justifying Bayonetta could come to the platform of your choice. The project was cancelled. Nintendo picked it up (and not MS or Sony) and funded the finish of the development under the idea this is exclusive. As we all knew this, I argue some time already it must have been cheap for Nintendo, because Sega already payed for part of the development but discarded it.







