Mnementh on 07 September 2014
| LemonSlice said: Do we know the budget for any game, or have the means to calculate them? Thanks for posting. |
As manpower is the most driving source of costs (not only payment for everyone, but workspace and tools), you get a good impression if you multiply teamsize with dev-time. Let's see: Zelda 1: 6*12=72 Zelda SS: 185*36=6660 (pre-production was probably with a smaller team) That means Skyward Sword should have been probably around 100 times as expensive as the first Zelda.







