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LemonSlice said:

Do we know the budget for any game, or have the means to calculate them?

Thanks for posting.



As manpower is the most driving source of costs (not only payment for everyone, but workspace and tools), you get a good impression if you multiply teamsize with dev-time. Let's see: Zelda 1: 6*12=72 Zelda SS: 185*36=6660 (pre-production was probably with a smaller team) That means Skyward Sword should have been probably around 100 times as expensive as the first Zelda.

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