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padib said:

Fair enough. I accept the description (and the edit was very good btw).

The only point I am not entirely sure of is the gamepad. For example, in Wii Sports Club, I use the gamepad to place my club and it helps a lot. Is that a red-ocean game? Another example is the ninja-star minigame in (was it Nintendoland or Warioware). It's completely novel.

Nintendoland is what WiiPlay was. Let's look back. WiiSports was the game Nintendo thought up with the question: what would people like to play. The Wiimote was designed to make WiiSports possible. So the controller was made to create the game, the game was the first thought. WiiPlay was made to explain the WiiMote. Here the controller was a given, the game was designed around that. It was fun and all, but no game anyone wanted for the game itself. It sold to people that already had a Wii.

Same with Nintendoland. That game is designed to explain and use the gamepad. That shows the basic problem: the gamepad wasn't designed to enable a style of gaming or a gameplay-concept. It is a design made because - well because Nintendo could. Still they have made no gameplay, that really NEEDS the gamepad. That's why NIntendoland is like WiiPlay. It is fun and all, but it sells only to people already have or want a WiiU. It is no reason to buy a WiiU.

By the way, WiiPartyU, WiiFitU and JHust Dance are fine. But they are now Red Ocean products. The competition are the same games on Wii. Nobody needs these games especially on WiiU, if they already have them or can play them on Wii. So no reason for the customers to switch to WiiU.

A new WiiSports (WiiSports 3) would be probably such a reason, at least for some. But for some reason Nintendo don't think so. WiiSportsClub doesn't work for some reasons. First, it is a remake, not a new game. No reason to switch for someone, who already has a Wii. Second, it is download only. The target demographic doesn't bother about bringing their devices (except laptop) online. Even if they have WLAN at home and know how to connect their laptop. Third, the Wiimote isn't really seen as a controller for the WiiU. The WiiU doesn't include one, the main interface is made for use wth the gamepad (although Wiimote works).

Also the market for Motion-gaming isn't gone, as many claim often. They are already there, but they still use the Wii, because nothing else really gives them the option for proper motion gaming. That's why Just Dance sells best on Wii. Funny enough, many people compare that to Guitar Hero and Rockband, claiming this market is gone too. Not at all. Guitar Hero was a rhythm game. And we have a lot of rhythm games these days. They gamers simply decided they need no plastic guitar to play that, they can also press buttons. A market still there, and although it is a red ocean, it isn't yet that red as other markets.

What Nintendo needs to do:

1.-10. Make WiiSports 3! That is most important.

11. Make WiiSportsClub retail.

12. Bundle WiiSports 3 and WiiSports Club with a Wii remote.

13. Bundle a WiiU with WiiSports 3 and/or WiiSportsClub (preinstalled) AND a Wiimote. Gamepad is optional.

14. Bring another Rhythm heaven game, the Guitar hero crowd still buys games.

15. The red ocean for family games isn't overly red so far. Nintendo does that already right with Mario, Mario Kart should bring in more people here. Also target at more games in this direction, including securing more Lego-games exclusively.

And ... tap a complete new market. That is hard, and it probably will not work. I personally have no idea, which people could be turned into customers for Nintendo.



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