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sethnintendo said:
ZaP~ said:
That is mostly because Nintendo doesn't uses too much CGI animation, rather than that, almost always uses animation via ingame models. Also Nintendo saves some space in the audio department.


What is Nintendo's most CGI intensive game?  Metroid: Other M?  I have no clue since I never got it.  Perhaps, I'll get it cheap someday.


Other M and also Pandoras Tower have many cut-scenes. I don't know, what is produced by the game-engine and what is pre-recorded (and takes space) though.



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