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The Last Story director Hironobu Sakaguchi and character designer, Kimihiko Fujisaka have participated in the latest Iwata Asks segment to talk about their forthcoming JRPG for the Wii. Here’s a few interesting details regarding the game’s early development process:

  • Monolith Soft had to learn Nintendo’s way of developing games
  • That means starting by developing a fleshed-out prototype instead of a fully-established story
  • With Mistwalker, Nintendo initially didn’t approve of The Last Story’s scenario
  • The original world the game had was too bleak
  • Changing to a more fantasy-style setting helped enhance the characters as well
  •  “It’s actually easier to bring out realistic human dimensions in a fantasy setting.” – Sakaguchi
  • Lazulis City was based on the idea to create a location that players would be able to familiarize themselves with
  • The town is also made so that subtle differences and changes stand out
  • “Early on one of the passers-by will barge into you with their shoulder and say: ‘Hey! What are you doing?’ But then when the hero has become a little more established, they’ll say: ‘Oh, I’m terribly sorry!’ That’s a really nice feeling.” – Sakaguchi
  • The game was originally about the drama between a man and a woman
  • It changed to being a story about companionship
  • The story didn’t change, but the underlying themes did
Source: (I accidentally clicked out of it and I don't remember the name)