Smashchu2 said:
Games take about 2 years, though it can very depending on the project and it's probably longer for the HD twins. This means if Nintendo had a goal for any project, it would have to have been two years back. The Wii declined in early 2009. This means any software made as a response to this would have been started, at the earliest, in early 2009. Two years from that point is early 2011. Look at the major games Nintendo released in the last two years and you'll see what I mean.
The two bolded are probably the only games made to try to combat this problem, as they would take the shortest time. Wii Party may have been made for this goal, but Nintendo likely never had high expectations for it since they announced it before E3. Outside of Donkey Kong Country Returns, none of these titles would boost software sales. Most of these games entered production when Wii sales were still good. |
So where are the games? NSMBWii came less than a year after the slow sales started, completely negating your argument. WSR is far more important than Wii Fit plus, as the latter was just an expansion and not meant to improve sales. WSR on the other hand was, since it introduced the Motion Plus. But that was less than half a year after the slowing sales, once again contradicting your reasoning.
And now that we are 2 years exactly after slow sales commenced, where are the games? That 2 year figure is inexistant. The games should have been here and they are not. What's worse is that their current 1st party line up is extremely weak, there are no notable games.
Proud poster of the 10000th reply at the Official Smash Bros Update Thread.
tag - "I wouldn't trust gamespot, even if it was a live comparison."
Bets with Conegamer:
Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.







