bobbert said:
Probably because 90% of games from 1985 to 1999 were 2D platformers. 3D might have been the only thing you've played, but 3D games have been around for about 10 years and your sick of them (not 20 like you say). You can't even understand the point it got to where you would see a big budget game and be like 'oh boy, another 2D plat' on a scale where it's 100x more annoying than seeing a shoddy, low-budget FPS today. FPS saved us from the 'A jumps and B shoots', games we played for 15 straight years. Also, it's more casual in the sense that those are the only two buttons, you don't need to know how to duck, strafe, change weapons, throw a grenade, etc. etc. During the PS2/Xbox era it became so difficult to play games, people felt like you needed a Ph.D. in video gaming just to touch the systems. That's the market the wii got, and so of course there's a lot more of the 2-button games on the system. When a GOOD 2D plat comes out, I'll play it, and the sales for those releases on PS360 show that anyone will buy it |
I don't really get what point you're trying to make. Your comment is a mess. And it seems to be full of revisionism. FPS was a PC genre until this gen, how did it save people from 2D plats? I don't get it.
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