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milkyjoe said:
Carl2291 said:

No. Because of the direction Nintendo have taken it.

Big hit core games don't really have a proven market on Wii, where they have a vast proven market on PS3/360. The Wii early on was filled with party games and such. Those party games sold tremendously well coming off the success of Wii Sports/ Wii Play and such. The same happened with Wii Fit too and the sudden surge of fitness games. There is really no point in risking a bit blockbuster on Wii when you can sell 500k copies of some random party/fitness game with minimal effort and make a quick profit.

That is true to an extent, as it's a no brainer that third parties will look at big successes from launch like Wii Sports and whatnot and attempt to piggyback on that, but the Wii also had Zelda at launch. From memory that's sold something like 5million copies (forgive me if I'm a little out), which is nothing to look down upon. So if third parties were looking to piggyback on early successful games, why didn't they piggyback on Zelda as well as the rest?

True. Zelda did extremely well, it sold 5.6 Million units on Wii. I honestly can't think of a reason for why they didn't capitalize on it.

Although... It could fall back on the reason of "easy profit" from the party games and whatever. I think it was Red Steel that was another early success on Wii selling 1.5 Million. Not too sure though. THAT game spawned a fair few FP games didn't it?

There were the On-Rails shooters stuff aswell. This could probably be put alongside Zelda too, with Links Crossbow Training havin sold 4.6 Million. It adds more probability to the simple easy profit thing... As an On-Rails Shooter is far, far easier to make than a fully fledged hit adventure game akin to LoZ.