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Forums - Nintendo Discussion - How much will Zelda Wii sell?

Khuutra said:
Roar_Of_War said:
Khuutra said:
Gamerace said:
6m-7m is a safe bet but if Nintendo can make this game more accessible to female gamers it's sales could be doubled to 12-14m. I certainly expect Nintendo to try to do just that. Question is, will they succeed?

This may be sort of surprising, but Zelda games are among those with the best female appeal in the entire core Nintendo lineup

Really? Are you saying Zelda sales are usually 50% female, or more? Or do you just mean compared to Metroid and Mario? Also, where did you hear about this? o_o

I'm not pretending to throw out any figures. I don't have any. That would be reckless, irresponsible, and dishonest. My stance is purely anecdotal. In my experience, women love Zelda.

Where did I hear about it? Zelda fandom. Lots - lots - of them are women. Hell, I met my wife on a message board where we talked about Ocarina of Time about ten years ago.

Here are the reasons women Love Link.

Silent Men are more Manly

Link Listens to OTHERS very well

Link is Monogamous and only loves one girl no matter how many times she is reincarnated.

He reminds them of Legolas(which girl doesn't love Legolas)

He is the ultimate good guy.

Link is not afraid to wear tight clothes and is confident in his masculinity.

 



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dampowell said:
Khuutra said:
Roar_Of_War said:
Khuutra said:
Gamerace said:
6m-7m is a safe bet but if Nintendo can make this game more accessible to female gamers it's sales could be doubled to 12-14m. I certainly expect Nintendo to try to do just that. Question is, will they succeed?

This may be sort of surprising, but Zelda games are among those with the best female appeal in the entire core Nintendo lineup

Really? Are you saying Zelda sales are usually 50% female, or more? Or do you just mean compared to Metroid and Mario? Also, where did you hear about this? o_o

I'm not pretending to throw out any figures. I don't have any. That would be reckless, irresponsible, and dishonest. My stance is purely anecdotal. In my experience, women love Zelda.

Where did I hear about it? Zelda fandom. Lots - lots - of them are women. Hell, I met my wife on a message board where we talked about Ocarina of Time about ten years ago.

Here are the reasons women Love Link.

Silent Men are more Manly

Link Listens to OTHERS very well

Link is Monogamous and only loves one girl no matter how many times she is reincarnated.

He reminds them of Legolas(which girl doesn't love Legolas)

He is the ultimate good guy.

Link is not afraid to wear tight clothes and is confident in his masculinity.

 

Ironically you're probably right on all counts.     Girls do love Zelda, my daughter did but found the controls too much of a hinderence and too much mindless fighting which eventually put her off it.   This is why I say if they can make it more accessible to girls and market it properly they can vastly increase sales as Wii's userbase in now about 50% female.



 

thetonestarr said:
Roar_Of_War said:
thetonestarr said:
On the contrary, analytics-noob, vastly higher system installbase + previous Zelda game sold 7m on VERY LITTLE installbase = breaking 10m is nearly guaranteed.


Roflmfao. Wishful thinking. Zelda Wii won't be the only game supporting great motion controls by the time of its release. Phantom Hourglass couldn't even break 5 million on the DS - the system with the largest audience of current gen. Even Wii Sports Resort has only just recently gotten itself in the double-digit millions mark. and mind you that part of Twilight Princess' sales are on the gamecube. Why is this? Because not everyone wants their Zelda with forced new controls.

 

Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"

 

and to think you suggested 16 million through 18 million? I don't think think so. Zelda will never be that sucessful, as long as its always Zelda. Even if its a hit, its still Zelda, and not everyone is looking for Zelda. Not even Final Fantasy, which is more popular than Zelda. Core franchises like them have their limits, especially when 3D. They aren't accessible enough, even with a fancy new control system.

 

10 million is possible to achieve, but unlikely - and thats just 10 million. You should watch yourself, otherwise Zelda Wii's sales are going to come as a huge shock to you when it releases. I'd spare yourself the disappointment.

I've been keeping an eye on sales figures and analysis for nearly a decade, and following them with deep precision for over three years - ever since I found this site. How long have you been tracking them? According to the site's registration record, you've got less than three weeks under your belt.

With that said, don't you think you could give the benefit of the doubt to me, on the grounds that perhaps I've got more experience in estimating these things by now?

Zelda games have historically sold comparably poorly on handhelds. Link's Awakening pulled six million through two different releases. The Oracle games sold roughly a little less than 4 million each. The re-release of A Link to the Past on GBA sold less than 2 million units, and Minish Cap made only over 1 million total sales. Thus said, trying to use Phantom Hourglass as a method of comparison simply doesn't work.

Meanwhile, Nintendo has stated repeatedly that Zelda Wii will be an entirely new thing, essentially the biggest change to the Zelda equation since Ocarina of Time. And Ocarina sold almost 8m total on a system that capped out at less than HALF the total userbase that the Wii has right now. Just assuming it follows sales trends identical to Ocarina, it would HAVE to sell a minimum of 15m. MINIMUM. And that's only assuming there aren't millions more Wii systems in ownership by that point in time, too.

Additionally, you yourself stated that Zelda Wii won't be the only game SUPPORTING "great motion controls". You have a few things your statement fails to realize:

  • Zelda Wii is merely supposed to SUPPORT WM+, not require it. Sales very much likely won't be capped by WM+ ownership
  • If, for some odd reason, they decide they WILL require WM+, for a title like that, Nintendo is likely to bundle the accessory. Either that, or they'll have done some other method of making ownership of WM+ not as big of an issue, such as...
  • It won't be the only game that supports it. We already have over 12 MILLION units of Wii Sports Resort in consumers' hands, which means over 12 MILLION different systems - minimum - already have access to that form of superior control. Add to that the next ten months of WM+/Sports Resort sales, particularly considering the fact that many, MANY more people will be purchasing them as a result of these future "games supporting great motion controls", and there will be nothing to worry about.
  • Since it's likely that they won't require WM+ to play the game, its sales will only be HELPED by this. You'll get give-or-take every single one of the roughly 7m people that bought Twilight Princess. You'll get the loads of other Zelda fans that didn't buy TP at the time. You'll get the tons of more "core" gamers that are interested in Zelda, but were uncertain or didn't own a Wii when TP was still new. You'll have the casual gamers that enjoyed WM+ usage in Sports Resort, and have heard about Zelda Wii so they want to check it out (and this crowd is most likely to buy Zelda Wii over anything else because it will very clearly be the best, and most family-friendly, title available WITH the "great motion controls"). And you'll have the rest of the gamers that keep an eye on review scores and hype before they go out and buy.

THEN, lastly, you're failing to consider how much larger the Wii's installbase is going to grow, and the fact that Nintendo will likely support Zelda Wii through to the end. I predict 16-18m because it makes sense. Zelda Wii will be the Wii's Diamond and Pearl. All the same types of sales figures, factors, and statistics will apply. Count on it.


You honestly believe Zelda Wii will give an option for not using the motion controls? I guess we'll have to see about that. Also, Wii Sports Resort is the most family-friendly title with "great motion controls". Does that mean it sucks up Zelda Wii's spotlight, since its something easily accessible unlike Zelda? Whether people already with WS:R would rather just stick with it or another game, or if it makes people who haven't played it yet just buy WS:R instead, I would think so. Also, its ALREADY been CONFIRMED Zelda Wii WILL REQUIRE Wii Motion+. It will almost certainly bundle with the little add-on.

 

You also base too much of your judgment on the possible quality, whether the quality of change or the quality in general, of the title. For all we know, its gonna suck ass. For all we know, its going to rule the rest of our lives out of us. You can't base your arguments off the expectation that Zelda Wii will be successful. Zelda might even be slowly dying for all we know, because its certainly happening a little in Japan so far. As I already stated, Zelda has an audience with people who aren't looking for WM+, and if they do desire it, they'll look elsewhere (WS:R, or perhaps Project Natal and Sony's Wand..thing). This may not even hurt the sales of Zelda Wii technically, but it could definitely eat up the potential Zelda Wii could have reached, and give the title a more modest-like amount of sales as standard for its franchise. Not to mention Wii Sports Resort isn't anything overly special in Japan. Its done well, but its not doing all that incredibly. Expect a rise in sales with Wii Sports Resort on Zelda's release, because Japan would rather play something more simple that gives them the same experience, and its most likely the same over here to some extent - but ESPECIALLY in Japan.

 

I find it hard to believe that you, with all your said experience, really think Zelda Wii has that much potential. This game is gonna die in horrible, horrible over-hype, in more ways than one. Okay then. Guess what? I'm gonna take your word for it, and upon release I'll remember what people said about what Zelda Wii's sales were going to breach. With any luck, I'll be eating my words - but I truly doubt it. I would almost be willing to stake my life on the bet that Zelda will never have a title to reach 16 million sales in its lifetime as a franchise. Its completely absurd and laughable to set your expectations that high, but if Zelda Wii can at least make 10 million sales, I'll respect your prediction ability a little.



Roar_Of_War said:
thetonestarr said:
Roar_Of_War said:
thetonestarr said:
On the contrary, analytics-noob, vastly higher system installbase + previous Zelda game sold 7m on VERY LITTLE installbase = breaking 10m is nearly guaranteed.


Roflmfao. Wishful thinking. Zelda Wii won't be the only game supporting great motion controls by the time of its release. Phantom Hourglass couldn't even break 5 million on the DS - the system with the largest audience of current gen. Even Wii Sports Resort has only just recently gotten itself in the double-digit millions mark. and mind you that part of Twilight Princess' sales are on the gamecube. Why is this? Because not everyone wants their Zelda with forced new controls.

 

Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"

 

and to think you suggested 16 million through 18 million? I don't think think so. Zelda will never be that sucessful, as long as its always Zelda. Even if its a hit, its still Zelda, and not everyone is looking for Zelda. Not even Final Fantasy, which is more popular than Zelda. Core franchises like them have their limits, especially when 3D. They aren't accessible enough, even with a fancy new control system.

 

10 million is possible to achieve, but unlikely - and thats just 10 million. You should watch yourself, otherwise Zelda Wii's sales are going to come as a huge shock to you when it releases. I'd spare yourself the disappointment.

I've been keeping an eye on sales figures and analysis for nearly a decade, and following them with deep precision for over three years - ever since I found this site. How long have you been tracking them? According to the site's registration record, you've got less than three weeks under your belt.

With that said, don't you think you could give the benefit of the doubt to me, on the grounds that perhaps I've got more experience in estimating these things by now?

Zelda games have historically sold comparably poorly on handhelds. Link's Awakening pulled six million through two different releases. The Oracle games sold roughly a little less than 4 million each. The re-release of A Link to the Past on GBA sold less than 2 million units, and Minish Cap made only over 1 million total sales. Thus said, trying to use Phantom Hourglass as a method of comparison simply doesn't work.

Meanwhile, Nintendo has stated repeatedly that Zelda Wii will be an entirely new thing, essentially the biggest change to the Zelda equation since Ocarina of Time. And Ocarina sold almost 8m total on a system that capped out at less than HALF the total userbase that the Wii has right now. Just assuming it follows sales trends identical to Ocarina, it would HAVE to sell a minimum of 15m. MINIMUM. And that's only assuming there aren't millions more Wii systems in ownership by that point in time, too.

Additionally, you yourself stated that Zelda Wii won't be the only game SUPPORTING "great motion controls". You have a few things your statement fails to realize:

  • Zelda Wii is merely supposed to SUPPORT WM+, not require it. Sales very much likely won't be capped by WM+ ownership
  • If, for some odd reason, they decide they WILL require WM+, for a title like that, Nintendo is likely to bundle the accessory. Either that, or they'll have done some other method of making ownership of WM+ not as big of an issue, such as...
  • It won't be the only game that supports it. We already have over 12 MILLION units of Wii Sports Resort in consumers' hands, which means over 12 MILLION different systems - minimum - already have access to that form of superior control. Add to that the next ten months of WM+/Sports Resort sales, particularly considering the fact that many, MANY more people will be purchasing them as a result of these future "games supporting great motion controls", and there will be nothing to worry about.
  • Since it's likely that they won't require WM+ to play the game, its sales will only be HELPED by this. You'll get give-or-take every single one of the roughly 7m people that bought Twilight Princess. You'll get the loads of other Zelda fans that didn't buy TP at the time. You'll get the tons of more "core" gamers that are interested in Zelda, but were uncertain or didn't own a Wii when TP was still new. You'll have the casual gamers that enjoyed WM+ usage in Sports Resort, and have heard about Zelda Wii so they want to check it out (and this crowd is most likely to buy Zelda Wii over anything else because it will very clearly be the best, and most family-friendly, title available WITH the "great motion controls"). And you'll have the rest of the gamers that keep an eye on review scores and hype before they go out and buy.

THEN, lastly, you're failing to consider how much larger the Wii's installbase is going to grow, and the fact that Nintendo will likely support Zelda Wii through to the end. I predict 16-18m because it makes sense. Zelda Wii will be the Wii's Diamond and Pearl. All the same types of sales figures, factors, and statistics will apply. Count on it.


You honestly believe Zelda Wii will give an option for not using the motion controls? I guess we'll have to see about that. Also, Wii Sports Resort is the most family-friendly title with "great motion controls". Does that mean it sucks up Zelda Wii's spotlight, since its something easily accessible unlike Zelda? I would think so. Also, its ALREADY been CONFIRMED Zelda Wii WILL REQUIRE Wii Motion+. It will almost certainly bundle with the little add-on.

 

You also base too much of your judgment on the possible quality, whether the quality of change or the quality in general, of the title. For all we know, its gonna suck ass. For all we know, its going to rule the rest of our lives out of us. You can't base your arguments off the expectation that Zelda Wii will be successful. Zelda might even be slowly dying for all we know, because its certainly happening a little in Japan so far. As I already stated, Zelda has an audience with people who aren't looking for WM+, and if they do desire it, they'll look elsewhere (WS:R, or perhaps Project Natal and Sony's Wand..thing). This may not even hurt the sales of Zelda Wii technically, but it could definitely eat up the potential Zelda Wii could have reached, and give the title a more modest-like amount of sales as standard for its franchise. Not to mention Wii Sports Resort isn't anything overly special in Japan. Its done well, but its not doing all that incredibly. Expect a rise in sales with Wii Sports Resort on Zelda's release, because Japan would rather play something more simple that gives them the same experience, and its most likely the same over here to some extent - but ESPECIALLY in Japan.

 

I find it hard to believe that you, with all your said experience, really think Zelda Wii has that much potential. This game is gonna die in horrible, horrible over-hype, in more ways than one. Okay then. Guess what? I'm gonna take your word for it, and upon release I'll remember what people said about what Zelda Wii's sales were going to breach. With any luck, I'll be eating my words - but I truly doubt it. I would almost be willing to stake my life on the bet that Zelda will never have a title to reach 16 million sales in its lifetime as a franchise. If Zelda Wii can at least make 10 million sales, I'll respect your prediction ability a little.

IMO, Bundle with the accessory.



"Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"


Well, I'm a Zelda fan and I have Wii Sports Resorts. And I want motion controls, that's one reason to buy Zelda Wii. Of course that if I want Zelda, I expect Zelda.

But for Zelda Wii I'm expecting a new forced controls. If I want to play a Zelda with traditional gameplay, then I play Ocarina of Time, Majoras Mask or The Wind Waker.

Everyone have their own opinion. But agree with you, Zelda Wii will sell less than 10 mill.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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Pavolink said:
"Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"


Well, I'm a Zelda fan and I have Wii Sports Resorts. And I want motion controls, that's one reason to buy Zelda Wii. Of course that if I want Zelda, I expect Zelda.

But for Zelda Wii I'm expecting a new forced controls. If I want to play a Zelda with traditional gameplay, then I play Ocarina of Time, Majoras Mask or The Wind Waker.

Everyone have their own opinion. But agree with you, Zelda Wii will sell less than 10 mill.


I mostly meant that people who want forced motion controls wouldn't target Zelda for it, and would rather get something that isn't Zelda in order to get it. Zelda will almost definitely have forced motion controls, and even if there is an option, its still Zelda. A core franchise that simply can't become accessible enough to get 16 million sales. People looking for Motion+ would more likely look for Wii Sports Resort - something they know they'd like with little doubt about the rest of the game beyond the controls. Of course, Motion+ can only help Zelda's sales, but not quite that much. Its still Zelda. It can never become that accessible without ruining itself to the core gamers. Something Nintendo doesn't seem to realize just yet.



Roar_Of_War said:
Pavolink said:
"Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"


Well, I'm a Zelda fan and I have Wii Sports Resorts. And I want motion controls, that's one reason to buy Zelda Wii. Of course that if I want Zelda, I expect Zelda.

But for Zelda Wii I'm expecting a new forced controls. If I want to play a Zelda with traditional gameplay, then I play Ocarina of Time, Majoras Mask or The Wind Waker.

Everyone have their own opinion. But agree with you, Zelda Wii will sell less than 10 mill.


I mostly meant that people who want forced motion controls wouldn't target Zelda for it, and would rather get something that isn't Zelda in order to get it. Zelda will almost definitely have forced motion controls, and even if there is an option, its still Zelda. A core franchise that simply can't become accessible enough to get 16 million sales. People looking for Motion+ would more likely look for Wii Sports Resort - something they know they'd like with little doubt about the rest of the game beyond the controls. Of course, Motion+ can only help Zelda's sales, but not quite that much. Its still Zelda. It can never become that accessible without ruining itself to the core gamers. Something Nintendo doesn't seem to realize just yet.


Ok, understand. ^_^

I think to that Zelda doesnt need to sell 16 mill. Its for the core gamers, and Zelda Wii must be for core gamers.

"It can never become that accessible without ruining itself to the core gamers." If this happen, then my gamer life would dead. x_X



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


burgerstein said:
nintendo_fanboy said:

I don't see how you can create Zelda to make it fun to play it in small portions, you have to sit down and play for an hour at least to get the feeling and the fun. That is why Zelda isn't a bridge game.


The Legend of Zelda for NES is fun in small bursts. Getting back to the Zelda basics is their best chance at mass market appeal. But I get what your saying, I've had Bioshock unfinished for almost a year because I can't find 4 hours of free time to get into it.


I checked the graphs and I got to agree with you, I had another feeling about the numbers than they actually are. Spirit Tracks is selling roughly on par with Twilight Princess, while Phantom Hourglass had sold significantly less in the same time frame. PH was released earlier in the year though and it went up a lot in sales during its first holidays, even being higher than TP sometimes, but after roughly a year TP took over again and created a gap.

I still think ST will end up being the one selling the least out of these three, and I still think that PH should have been the best selling Zelda game if it really would've worked to cater the expanded audience.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

thetonestarr said:
Roar_Of_War said:
thetonestarr said:
On the contrary, analytics-noob, vastly higher system installbase + previous Zelda game sold 7m on VERY LITTLE installbase = breaking 10m is nearly guaranteed.


Roflmfao. Wishful thinking. Zelda Wii won't be the only game supporting great motion controls by the time of its release. Phantom Hourglass couldn't even break 5 million on the DS - the system with the largest audience of current gen. Even Wii Sports Resort has only just recently gotten itself in the double-digit millions mark. and mind you that part of Twilight Princess' sales are on the gamecube. Why is this? Because not everyone wants their Zelda with forced new controls.

 

Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"

 

and to think you suggested 16 million through 18 million? I don't think think so. Zelda will never be that sucessful, as long as its always Zelda. Even if its a hit, its still Zelda, and not everyone is looking for Zelda. Not even Final Fantasy, which is more popular than Zelda. Core franchises like them have their limits, especially when 3D. They aren't accessible enough, even with a fancy new control system.

 

10 million is possible to achieve, but unlikely - and thats just 10 million. You should watch yourself, otherwise Zelda Wii's sales are going to come as a huge shock to you when it releases. I'd spare yourself the disappointment.

I've been keeping an eye on sales figures and analysis for nearly a decade, and following them with deep precision for over three years - ever since I found this site. How long have you been tracking them? According to the site's registration record, you've got less than three weeks under your belt.

With that said, don't you think you could give the benefit of the doubt to me, on the grounds that perhaps I've got more experience in estimating these things by now?

Zelda games have historically sold comparably poorly on handhelds. Link's Awakening pulled six million through two different releases. The Oracle games sold roughly a little less than 4 million each. The re-release of A Link to the Past on GBA sold less than 2 million units, and Minish Cap made only over 1 million total sales. Thus said, trying to use Phantom Hourglass as a method of comparison simply doesn't work.

Meanwhile, Nintendo has stated repeatedly that Zelda Wii will be an entirely new thing, essentially the biggest change to the Zelda equation since Ocarina of Time. And Ocarina sold almost 8m total on a system that capped out at less than HALF the total userbase that the Wii has right now. Just assuming it follows sales trends identical to Ocarina, it would HAVE to sell a minimum of 15m. MINIMUM. And that's only assuming there aren't millions more Wii systems in ownership by that point in time, too.

Additionally, you yourself stated that Zelda Wii won't be the only game SUPPORTING "great motion controls". You have a few things your statement fails to realize:

  • Zelda Wii is merely supposed to SUPPORT WM+, not require it. Sales very much likely won't be capped by WM+ ownership
  • If, for some odd reason, they decide they WILL require WM+, for a title like that, Nintendo is likely to bundle the accessory. Either that, or they'll have done some other method of making ownership of WM+ not as big of an issue, such as...
  • It won't be the only game that supports it. We already have over 12 MILLION units of Wii Sports Resort in consumers' hands, which means over 12 MILLION different systems - minimum - already have access to that form of superior control. Add to that the next ten months of WM+/Sports Resort sales, particularly considering the fact that many, MANY more people will be purchasing them as a result of these future "games supporting great motion controls", and there will be nothing to worry about.
  • Since it's likely that they won't require WM+ to play the game, its sales will only be HELPED by this. You'll get give-or-take every single one of the roughly 7m people that bought Twilight Princess. You'll get the loads of other Zelda fans that didn't buy TP at the time. You'll get the tons of more "core" gamers that are interested in Zelda, but were uncertain or didn't own a Wii when TP was still new. You'll have the casual gamers that enjoyed WM+ usage in Sports Resort, and have heard about Zelda Wii so they want to check it out (and this crowd is most likely to buy Zelda Wii over anything else because it will very clearly be the best, and most family-friendly, title available WITH the "great motion controls"). And you'll have the rest of the gamers that keep an eye on review scores and hype before they go out and buy.

THEN, lastly, you're failing to consider how much larger the Wii's installbase is going to grow, and the fact that Nintendo will likely support Zelda Wii through to the end. I predict 16-18m because it makes sense. Zelda Wii will be the Wii's Diamond and Pearl. All the same types of sales figures, factors, and statistics will apply. Count on it.

First, starting your arguments with your "experience" seems very arrogant and doesn't help your point at all.

Second, I completely agree with burgerstein that you set yourself up for a huge disappointment. As he says, I'm also completely certain that no Zelda game will ever sell 16 million. I don't even think a Zelda game will sell 10 million in the near future.

As a long time "analyst" you should know by now that userbase is never a good reason to predict sales. During sixth gen, GC had some pretty decent sellers Sony would also have liked, although the GC's userbase was ignorably small compared with the PS2's. And now with the Wii, those core franchises like Mario 3D, Smash Brothers etc of course sell more, but not the same percentage as on the Cube. You base your argument on the fact that OoT sold almost 8 million on N64 and the Wii has the double userbase, so Zelda Wii has to sell 16 million. This is just nonsense. Case closed.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

Roar_Of_War said:
thetonestarr said:
Roar_Of_War said:
thetonestarr said:
On the contrary, analytics-noob, vastly higher system installbase + previous Zelda game sold 7m on VERY LITTLE installbase = breaking 10m is nearly guaranteed.


Roflmfao. Wishful thinking. Zelda Wii won't be the only game supporting great motion controls by the time of its release. Phantom Hourglass couldn't even break 5 million on the DS - the system with the largest audience of current gen. Even Wii Sports Resort has only just recently gotten itself in the double-digit millions mark. and mind you that part of Twilight Princess' sales are on the gamecube. Why is this? Because not everyone wants their Zelda with forced new controls.

 

Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"

 

and to think you suggested 16 million through 18 million? I don't think think so. Zelda will never be that sucessful, as long as its always Zelda. Even if its a hit, its still Zelda, and not everyone is looking for Zelda. Not even Final Fantasy, which is more popular than Zelda. Core franchises like them have their limits, especially when 3D. They aren't accessible enough, even with a fancy new control system.

 

10 million is possible to achieve, but unlikely - and thats just 10 million. You should watch yourself, otherwise Zelda Wii's sales are going to come as a huge shock to you when it releases. I'd spare yourself the disappointment.

I've been keeping an eye on sales figures and analysis for nearly a decade, and following them with deep precision for over three years - ever since I found this site. How long have you been tracking them? According to the site's registration record, you've got less than three weeks under your belt.

With that said, don't you think you could give the benefit of the doubt to me, on the grounds that perhaps I've got more experience in estimating these things by now?

Zelda games have historically sold comparably poorly on handhelds. Link's Awakening pulled six million through two different releases. The Oracle games sold roughly a little less than 4 million each. The re-release of A Link to the Past on GBA sold less than 2 million units, and Minish Cap made only over 1 million total sales. Thus said, trying to use Phantom Hourglass as a method of comparison simply doesn't work.

Meanwhile, Nintendo has stated repeatedly that Zelda Wii will be an entirely new thing, essentially the biggest change to the Zelda equation since Ocarina of Time. And Ocarina sold almost 8m total on a system that capped out at less than HALF the total userbase that the Wii has right now. Just assuming it follows sales trends identical to Ocarina, it would HAVE to sell a minimum of 15m. MINIMUM. And that's only assuming there aren't millions more Wii systems in ownership by that point in time, too.

Additionally, you yourself stated that Zelda Wii won't be the only game SUPPORTING "great motion controls". You have a few things your statement fails to realize:

  • Zelda Wii is merely supposed to SUPPORT WM+, not require it. Sales very much likely won't be capped by WM+ ownership
  • If, for some odd reason, they decide they WILL require WM+, for a title like that, Nintendo is likely to bundle the accessory. Either that, or they'll have done some other method of making ownership of WM+ not as big of an issue, such as...
  • It won't be the only game that supports it. We already have over 12 MILLION units of Wii Sports Resort in consumers' hands, which means over 12 MILLION different systems - minimum - already have access to that form of superior control. Add to that the next ten months of WM+/Sports Resort sales, particularly considering the fact that many, MANY more people will be purchasing them as a result of these future "games supporting great motion controls", and there will be nothing to worry about.
  • Since it's likely that they won't require WM+ to play the game, its sales will only be HELPED by this. You'll get give-or-take every single one of the roughly 7m people that bought Twilight Princess. You'll get the loads of other Zelda fans that didn't buy TP at the time. You'll get the tons of more "core" gamers that are interested in Zelda, but were uncertain or didn't own a Wii when TP was still new. You'll have the casual gamers that enjoyed WM+ usage in Sports Resort, and have heard about Zelda Wii so they want to check it out (and this crowd is most likely to buy Zelda Wii over anything else because it will very clearly be the best, and most family-friendly, title available WITH the "great motion controls"). And you'll have the rest of the gamers that keep an eye on review scores and hype before they go out and buy.

THEN, lastly, you're failing to consider how much larger the Wii's installbase is going to grow, and the fact that Nintendo will likely support Zelda Wii through to the end. I predict 16-18m because it makes sense. Zelda Wii will be the Wii's Diamond and Pearl. All the same types of sales figures, factors, and statistics will apply. Count on it.


You honestly believe Zelda Wii will give an option for not using the motion controls? I guess we'll have to see about that. Also, Wii Sports Resort is the most family-friendly title with "great motion controls". Does that mean it sucks up Zelda Wii's spotlight, since its something easily accessible unlike Zelda? Whether people already with WS:R would rather just stick with it or another game, or if it makes people who haven't played it yet just buy WS:R instead, I would think so. Also, its ALREADY been CONFIRMED Zelda Wii WILL REQUIRE Wii Motion+. It will almost certainly bundle with the little add-on.

 

You also base too much of your judgment on the possible quality, whether the quality of change or the quality in general, of the title. For all we know, its gonna suck ass. For all we know, its going to rule the rest of our lives out of us. You can't base your arguments off the expectation that Zelda Wii will be successful. Zelda might even be slowly dying for all we know, because its certainly happening a little in Japan so far. As I already stated, Zelda has an audience with people who aren't looking for WM+, and if they do desire it, they'll look elsewhere (WS:R, or perhaps Project Natal and Sony's Wand..thing). This may not even hurt the sales of Zelda Wii technically, but it could definitely eat up the potential Zelda Wii could have reached, and give the title a more modest-like amount of sales as standard for its franchise. Not to mention Wii Sports Resort isn't anything overly special in Japan. Its done well, but its not doing all that incredibly. Expect a rise in sales with Wii Sports Resort on Zelda's release, because Japan would rather play something more simple that gives them the same experience, and its most likely the same over here to some extent - but ESPECIALLY in Japan.

 

I find it hard to believe that you, with all your said experience, really think Zelda Wii has that much potential. This game is gonna die in horrible, horrible over-hype, in more ways than one. Okay then. Guess what? I'm gonna take your word for it, and upon release I'll remember what people said about what Zelda Wii's sales were going to breach. With any luck, I'll be eating my words - but I truly doubt it. I would almost be willing to stake my life on the bet that Zelda will never have a title to reach 16 million sales in its lifetime as a franchise. Its completely absurd and laughable to set your expectations that high, but if Zelda Wii can at least make 10 million sales, I'll respect your prediction ability a little.

No, it hasn't been confirmed. It's been stated that WM+ will be used for archery and swordfighting, but that's all that's been stated. There are no statements anywhere about that being the only option.

As for the "possible quality" statement, have you been into gaming for only this generation or something? Every time Nintendo has spent the time and energy working on a title like this, it's been gold. And every single Nintendo-made Zelda title has been gold, particularly their console-iterations. There's nothing to assume - the game WILL be good. Whether it's 8.5 good or 10.0 good, we don't know that yet. But we know it'll be good.

Lastly, I think if you spend some time around here, you'll learn that predictions like that aren't odd at all, and actually tend to fall short. Nobody expected Wii Fit to do as well as it has, but here we are now with over 25 million Balance Boards in households today. Reviewers everywhere called Wii Music horrible, yet it managed nearly 3 million units. Mario Kart Wii is now the best-selling racing game of all time, currently sitting six million units ahead of the previous best-selling racer (Gran Turismo 3). Mario Kart DS also surpassed GT3, pushing it down to the third place position, and is now millions of units ahead. This generation's Pokemon titles are millions ahead of last generation's - very surprising, since every generation, Pokemon has slowly been bleeding out. Ten of the current Top 25 bestselling games of all time are Nintendo titles from this generation alone. This generation has been all about Nintendo throwing off the chains that've held them back for the past three decades and going places one wouldn't have expected. You shouldn't hold Zelda Wii to ANYTHING less than its predecessors. It is guaranteed to at least sell as much as any single Zelda previously, and with the way Nintendo titles have been runaway hits left and right this generation, I am willing to say that my prediction could be too conservative even.

 

Wait for it. I'll cook the crow for you if necessary.



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