By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Halo Wars OXM Preview - Some good tidbits.

http://www.oxmonline.com/article/xbox-soapbox/halo-wars?page=0%2C4

Halo Wars

WORDS BY: Ryan McCaffrey
Dave Pottinger Gets The Irony

Once, Halo: Combat Evolved was in the position of trying to prove that a first-person shooter could not only function on a console, but thrive there, too. Now, it’s only fitting that the franchise finds itself in the same spot again, this time with Halo Wars seeking to be the breakthrough real-time strategy title for gamepad-gripping gamers.

And as the game’s lead designer, Pottinger says Ensemble Studios is up to the vaguely familiar challenge.

“We want to do for strategy games on the console what [Halo: CE] did for first-person shooters,” he proclaims.

The veteran RTS developer, renowned in PC circles for its multi-platinum-selling Age of Empires series, is bringing its talents to the console for the first time (and the last, sadly — see sidebar on page 40). But unlike EA’s attempts — which have been frequent and mostly fun, but generally more adapted to the gamepad control scheme than actually designed for it — Ensemble is starting from scratch with Halo Wars. “We don’t have any of the (PC) baggage from the Age series,” says relieved producer Chris Rippy.

Then again, the Halo name brings some baggage of its own. To make it more intense, the team is also being tasked with generating the breakthrough console RTS. But Bungie’s megafranchise — which, in the ultimate irony, was originally conceived as an RTS more than 10 years ago — also gives them an upfront advantage.

“[Being] Halo helps us get a much larger foot in the door,” admits Pottinger.

A bigger one than they can even imagine, as we’re about to find out…

"X" Marks The Spot

We played the first five missions of Halo Wars — a full third of the 15-level campaign — during an afternoon that flew by all too quickly. So how easy is it to get into? Well, for never having developed a console game before, Ensemble sure has nailed the controls. With apologies to the recent Red Alert 3, they’re hands-down the easiest to learn and master of any 360 RTS yet. A short tutorial mission sets the stage for the events to come on the planet Harvest — the Covenant and UNSC are fighting for a relic buried in the ice — and before you know it, you’re building a base, recruiting infantry, and commissioning vehicles.

We’d consider Halo Wars a medium-grade RTS in terms of depth: it lacks custom group slots, for instance, but offers more command and upgrade options than, say, Ubisoft’s voice-powered EndWar. The A button selects a unit, while RB selects all on-screen units and LB snags everybody. X tells them to move or attack, while the Y button triggers a unit’s special attack. The infantry, for example, hurl grenades, while the Warthogs will ram their targets.

A Natural Fit

With goodies like the Warthog in the toybox, the Halo IP lends itself awfully well to an RTS. You’ve got leader units who can buff or upgrade everyone else — plotline power players Captain Cutter, Professor Anders, and Sergeant Forge — while the generic units upgrade as you’d expect. Infantry can graduate to shotguns and later ODSTs, Hornets get rocket-toting gunners straddling their wings, and the Warthog eventually scores a Gauss cannon, to name a few.

And once you amass a large army, singling out the unit type you want is as easy as pressing RT to cycle through the groups, which are always shown on the bottom of the screen. Controlling the game becomes comfortable in no time, and before long, you’ll get to the meat of the campaign: smashing the Covenant!

A Second In Command

Mission 04, titled “World of Arcadia,” was easily our favorite of the front five. In the vacation nation of Arcadia, we had Spartans under our control for the first time and were tasked with protecting civilians as they ran frantically toward three evacuation ships spread across the area. This proved to be an excellent mission to showcase Halo Wars’ two-player cooperative mode: while we focused on beating back the Covenant, who were trying to kill the evacuees, our campaign cohort, Ensemble art director Lance Hoke, handled base-management and unit-production duties. Interestingly, we didn’t even discuss our roles beforehand: we simply fell into them naturally. He’d crank out units and then transfer them to us. Though the Covenant did manage to destroy one of the three escape ships, we still got over 800 people safely evacuated, earning us a gold star at the end of the mission. Our positive experience leads us to believe that Halo Wars will be just as fun to play cooperatively as any of the first-person- shooter Halo games.

The Flip Side

Naturally, Halo Wars also features an adversarial mode for up to six players on two teams (three-on-three). And like most RTSs, it’s got a Skirmish mode so you can square off against the A.I. on the multiplayer maps, too. These modes are worth noting not just because they’re the only ones that let you play as the Covenant, but also because the map we skirmished on was none other than the classic “Blood Gulch”!

It’s not an exact re-creation of our favorite boxed desert canyon — you have your own custom bases to tend to instead of the rotund structures you remember from 2001 — but it is familiar enough to be an appreciated fan service. Playing as the purple-clad invaders, we immediately devoted our resources to procuring two high-level units. One was the Arbiter, described by Pottinger as “much more of a Darth Vader, kill-everything type of bad guy” than Halo 3’s good-hearted sidekick, and one of the three Covenant leader characters who was can go into a rage mode with two energy swords at the cost of draining resources for every second it’s active. The other unit was the Scarab, which is more or less the most powerful unit in the game.

Because we were so dead-set on getting a Scarab, we had to play defensively, upgrading our purple-bubbled base with shields and turrets to buy us time to complete the long-under-construction spider-bot while the humans launched occasional attacks on our fortress. And we were nearly defeated at one point, too — saved only by the bullet-time heroics of our dual-sword-wielding Arbiter — before we finally finished manufacturing our monster.

With a small army of grunts, Jackals, Ghosts, and Wraiths in front of it, our Scarab marched to the UNSC base and promptly ripped it a new one. While most of our support units perished in the process, the Scarab lasted long enough to vaporize the entire enemy stronghold and ensure our total — if rather slow — victory. So yeah, commanding a Scarab was every bit as freakin’ awesome as we’d hoped it would be.

Finish The Fight

After spending a day with the game Microsoft hopes will be the killer app for console strategy offerings, we can’t say for sure yet if Halo Wars will draw us into the RTS genre the way Combat Evolved did for first-person shooters. We can absolutely say, though, that Halo Wars feels very much like a Halo game — a goal that’s no doubt high on Ensemble’s to-do list — and that we’re insatiably hungry to finish it. After that, who knows? There’s a whole new genre out there…



Around the Network

http://www.gamingobsession.com.au/index.php?option=com_content&task=view&id=402&Itemid=1

From the moment you start up the demo you get this strange feeling of excitement. Just think back to the moment you picked up Halo 3 and you will understand what I mean.  The title screen along with game menu is identical to Halo 3.  Ensemble Studios have given us a few things you can play with, Campaign, Skirmish, Tutorial there is a multiplayer option but unfortunately this area is locked. I can tell you however that Halo Wars will feature co-op through the story campaign which you can do via XBOX LIVE. You will also be able to battle online in 1v1, 2v2, 3v3 warfare.

In the campaign mode you are give two missions 01-Alpha Base where your objective is to try and help scattered groups of pinned-down soldiers and retake Alpha Base. In the second mission called "Relic Approach" You must rebuild your base and get it back online. Military units must then be trained and sent to investigate the relic.

Available in the demo is skirmish along with "Chasms" one of the 14 multiplayer maps. Players can either choose to take the side of the UNSC along with Captain Cutter's leader powers, or they may wish to play as the Covenant along with Prophet of Regret's and his own unique abilities.

 

I myself am not a big RTS fan but with the simple controls along with the compelling story Halo Wars is pretty easy to get in to. I love the idea of a secondary fire for your troops, X button can be used to fire a weapon but by press Y instead it will allow them to throw a grenade.

If you are new to this style of game I would recommend you go through the tutorial.

The Story also seems very interesting, I'm not going to spoil anything for you or give away any details regarding it. I will say however the cinematics are very good and set the stage for an epic battle ahead.

The graphics are impressive also for a game of this nature, the best way to describe it, is to imagine Halo 2 or 3 but from a birds eye view looking down over the battle. The audio is on par with the graphics, your standard Halo weapon effects will be heard along with the classic one liners from the UNSC and Covenant. The main musical score from the Halo series has been remixed and sounds great.

HaloOverall Wars will appeal to RTS fans but will also gain fans from the FPS series. With solid RTS gameplay along with a world based around the Halo universe Halo Wars is set to be a sure hit. Even though the demo isn't all that long it's well worth the download.



Massive war zone in Blood Gulch? Hell yes! I'm now officially interested in this game.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
thekitchensink said:
Massive war zone in Blood Gulch? Hell yes! I'm now officially interested in this game.

I know dude, right when I read that, I thought 'wow, that is brilliant'.  I didn't even think about them doing versions of Halo multiplayer maps.



I am so excited!!!!!!!!

I think this is a real treat for 360 owners, something fresh and new.



 

Around the Network

Halo franchise + OXM = don't trust!



halo wars is a must buy for me, i love the halo series and if any company can nail a rts control scheme on a console it would be esemble studios. i am anxiously looking forward for this game. :)



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

ROBOTECHHEAVEN said:
halo wars is a must buy for me, i love the halo series and if any company can nail a rts control scheme on a console it would be esemble studios. i am anxiously looking forward for this game. :)

If you don't mind spoilers, read my preview.

WARNING - contains spoilers.

http://www.vgchartz.com/forum/thread.php?id=58727&page=1

 



This is awesome!!! Amazzing actually! Can't wait.



Tremble said:
Halo franchise + OXM = don't trust!

 

 

OXM have often given games lower scores then most publications so whilst I agree with you in theory there have most definitely been far most bias official magazines before (for example the official nintendo magazine in Australia gave mario 64 100% and perfect dark over 100%...)