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Forums - Nintendo Discussion - Where are the 1st party Wii casual games?

Naz, it's people like you that make me pull my hair out in frustration whenever I gon onto WiFi. If only I had the patience to spreadsheet out the IVs and EVs of the pokemon i was training... stupid lack of time to make my team awesome



Please, PLEASE do NOT feed the trolls.
fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)

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@Kasz: Nice to see and oldschool gamer. Something like Battletoads was pretty hardcore too. I agree in the Pokemons too (exept stadium and colosseum).

One thing that this topic clearly says, is that the industrys core audience is the casual audience.

But one good definition for categorising a game, would be it's accessibility. More easy the game is to access, the more towards traditional non-gaming audience it is targeted, and more hard to access is more towards a niche of gamers.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
@Kasz: Nice to see and oldschool gamer. Something like Battletoads was pretty hardcore too. I agree in the Pokemons too (exept stadium and colosseum).

One thing that this topic clearly says, is that the industrys core audience is the casual audience.

But one good definition for categorising a game, would be it's accessibility. More easy the game is to access, the more towards traditional non-gaming audience it is targeted, and more hard to access is more towards a niche of gamers.

Well I agree that games should be accessible, and that is usually Nintendo's goal with their games.  

Miyamoto: "I don’t think Nintendo really thinks in terms of specific targets or markets. When we create a game, we try to create entertainment that is appealing to everybody. Here there is a lot of talk about the casual and the hardcore market. We don’t look at casual versus the hardcore. There are a lot of hardcore gamers who play a lot of casual games. And within the casual games, we can win some of them over and get them to play the games that are more hardcore. We are trying to break down the psychological barriers even between those two groups. Looking at younger audience games, there are child-like games that older adults will want to play. And it is possible that children will play games with more adult themes. We don’t try to target one market over another. We try to create games that have universal appeal."



I think Nintendo is purposely holding back a little on Wii development for a couple of reasons:

1. Encourage Third Party Development. Nintendo systems have been home to great sales of Nintendo titles and bad to lukewarm sales for third party games. (Partly the third parties' fault, but that's not the point.) If Nintendo publishes too many titles, it won't leave enough room for others to sell their games. It would also cannibalize Nintendo sales. So you'll see about an average of one first party Wii titles per month. That's not too shabby (even if a few of them are ports from the GameCube or simple games like Brain Age).

2. Nintendo DS. It's the biggest system on the market right now. (Yes, there are more PS2s out there but game sales are quickly falling off as people stop playing them.) While Nintendo doesn't have to do much to help sell the system, the potential on the DS is higher than the Wii can even dream of right now. So I'd imagine that about half of Nintendo is working on DS games while the other half works on Wii titles.

3. Wii Needs Something for Everyone. Yes, the Wii is trying to be a jack of all trades. Pretty to look at and easy to use, but also with some serious games thrown into the mix. Nintendo needs to keep their faithful happy while trying to expand the market. (Without the faithful, the GameCube would have been an even bigger flop.) These more complex titles take more time. And once again, Nintendo's development resources are big but limited.

4. Wii Supplies Limited. There aren't enough Wiis out there to support demand already. How is Nintendo going to get even more people into gaming if the current ones who want in can't find a system? There a reason why the next big 'casual' title to hit the US isn't coming until after the holiday rush. And Wii Fit will keep demand strong well into 2008.



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