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bdbdbd said:
@Kasz: Nice to see and oldschool gamer. Something like Battletoads was pretty hardcore too. I agree in the Pokemons too (exept stadium and colosseum).

One thing that this topic clearly says, is that the industrys core audience is the casual audience.

But one good definition for categorising a game, would be it's accessibility. More easy the game is to access, the more towards traditional non-gaming audience it is targeted, and more hard to access is more towards a niche of gamers.

Well I agree that games should be accessible, and that is usually Nintendo's goal with their games.  

Miyamoto: "I don’t think Nintendo really thinks in terms of specific targets or markets. When we create a game, we try to create entertainment that is appealing to everybody. Here there is a lot of talk about the casual and the hardcore market. We don’t look at casual versus the hardcore. There are a lot of hardcore gamers who play a lot of casual games. And within the casual games, we can win some of them over and get them to play the games that are more hardcore. We are trying to break down the psychological barriers even between those two groups. Looking at younger audience games, there are child-like games that older adults will want to play. And it is possible that children will play games with more adult themes. We don’t try to target one market over another. We try to create games that have universal appeal."