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Forums - PC Discussion - Spore is HORRIBLY overrated.

Basically the game is a bunch of small games linked together to create a huge game but lacks depth for those small games (but offers tons of creative posibilities)? That seems to be the impression I'm getting from most reviews.



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Well... I have to agree. Ive only played it for less then 2 hours, but I got bore of it. I know that somebody mentioned that I should go further, but if a game cant get my attention in 2 hours then I usually let it be. Rome TW had a longer learning curve as a strategy game and I still had a blast after 30 minutes... this is just.... well a bit boring this far :(



Vote the Mayor for Mayor!

Incandescence said:
SHMUPGurus said:

My thoughts exactly. I might have posted something like this in two threads already. It's a wasted opportunity in my opinion.

*EDIT: Here's what I wrote about the game:

I thought Spore could have been better. I've only barely started the Space Stage, but as far as I've played, I thought you could decide to live in your city, even get out of your ship, or just always be able to play your creature and travel the lands on different planets and stuff, but it's filled with individual stages that are not that engaging when you think about it.

The really fun ones are the first two stages, but the rest is a bit too much strategy game style in my opinion. Sure, I'll continue the Space Stage because it's where the game really starts, but I wished I could still play with my creature and stuff! o_o

 

^This.

thats the adsact same thing i was thinking, i mean i started playing the tribe stage for like about 10 mins and i have not put the game back on again, i think i might go back to it though and finnish it up. i just aint looking farward to this tribe bit, you really aint like thecreature that you been creating any more.

 



shio said:
Garcian Smith said:
Color me wholly unsurprised. It'll still sell millions because it has Will Wright's name on it, but I've been hearing the same thing from many other people.

You've been hearing it from people who've "played" Spore, if you get my meaning.

 

 


Oh, look. Shio defending a PC game to the death, so much so that he's calling anyone who's professed that it's overrated a liar. What a surprise.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

I tried our the DS version today and get bored after 20 minutes. I will not buy Spore for any platform, I agree that it's overrated.



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I liked the game until I got killed for no reason on the tribal stage. My 9 creatures were killed in like 5 seconds by a tribe that had just been attacked. They told me to go back in time and start the stage again. I stopped the game at that point. I hate having to save the game every 2 minutes in case I get wiped out before I know it. By the way, I was on easy.



How many cups of darkness have I drank over the years? Even I don't know...

 

I stopped at the creature creator part. He did not hype the creature creator as opposed to the creator itself. The creator meaning creature, town, spaceship, etc.



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Garcian Smith said:
shio said:
Garcian Smith said:
Color me wholly unsurprised. It'll still sell millions because it has Will Wright's name on it, but I've been hearing the same thing from many other people.

You've been hearing it from people who've "played" Spore, if you get my meaning.

 

 


Oh, look. Shio defending a PC game to the death, so much so that he's calling anyone who's professed that it's overrated a liar. What a surprise.

Oh don't be so mean! I've heard he's going to leave because he's the only person who likes PC gaming on this site...

 

Actually he's not, he's just the only person who think that anybody else cares what he likes (who likes PC gaming) Most of us PC gamers are a humble bunch (excluding the mmo losers, they are just pure strange).

 

 

Anyway back on topic....Yeah spore is shit relative to its hype, what did you expect?

 



vlad321 said:
The whole creature creator part comes in the fact you can make anything that comes to mind and the game will figure out how to do everything with it. This is the part of SPORE that is literally ahead of any gaming technology out right now. So far models had to bed pre-programmed specifically for each type, but with this... it figures everything out by itself. Pure genius. I've actually enjoyed the game a great amount. The only things that annoy the hell out of me is the fact that in space stage your civ only has 1 ship and that's you while when you go to attack someone they have 50. Then again I am playing it on hard only so I have no idea what the other difficulties are like.

 

What are you talking about?? This is no different than the thousands of other "customization" games we've had for decades. You have a bunch of different parts, with some giving more points to certain stats than others. It's very simple programming, and nothing genius about it.

The only true difference is that where you put it on the creature can make it more or less effective for the creature... but that's not a significant difference either. It's pretty simple - mouth needs to be in the front, legs and arms are more effective when closer to the front as well, and when they're longer. Everything else (the spikes, horns, antlers, wings, etc) don't matter WHERE you place 'em, they give the same bonus either way. In the cell stage, where you place the spikes matters... but in the creature stage, it's entirely pointless. Put 'em wherever you want - the bonus is the same.

Again, I'm not saying it's not a good game. But better than anything else so far? Sorry, no. Not even close. I've played around with a mess of different creatures now, with a whole variety of body parts and configurations. So far, the same logic has existed for each one - place offensive body parts as far forward as possible, upgrade them as quickly as possible, and kill as much as possible. If I try going less "predatory" and instead make allies, that's a good deal more complicated, but the programming logic behind that's still been around for decades. I played DOS games with the same programming logic when I was a kid.



 SW-5120-1900-6153

Here is an article that really makes an understanding of alot of the design decisions of Spore:

Spore: Things To Know…

We’ll be doing a verdict next week, but for now, here’s the three things you should know about Spore.

1) Spore is a four hour character creator for a polished version of Space Rangers 2. It’s neat.
2) Ignore anyone’s opinion who’s played it less than - oooh - eight hours. There’s certainly good reasons to dislike or even dismiss Spore, but it takes that point before you see past your preconceptions.
3) There is no Autosave. I repeat: there is no autosave.

And a load more detail beneath the cut.

For example, I’ve been following the reviews and meta-gaming them a little.

There’s been some talk about it from comment-thread cynics as being another Black and White. As in, a game that recieved enormous scores from confused reviewers - presuming because it was so unusual it was probably good - and down the line pretty much everyone decided it was a load of old tosh. Funnily enough, I’m seeing it in exactly the opposite terms - I think reviewers are afraid of being the Black & White reviewers and are deliberately upping their criticism - which is one reason why even the positive reviews seem to be full of complaints.

In short: I suspect if Spore was released with less hype, it’d have had better scores. I suspect the fact Spore is so unlike anything else - by being a bit like everything else - that reviewers are slightly nervous around giving it too good marks, in case no-one likes it.

But that’s me thinking too much - there’s a second and more profound reason why the reviews read so down, and it’s a direct result of the traditional completely-descriptive feature-list style of reviews meeting Spore’s everything-and-the-kitchen sink design. A review has to describe everything in the game, which means that each of the five stages tend to get the same amount of space in the review. And since the first four of those stages are really sleight, there’s lots of room for slagging.

This is a complete distortion of the game.

The first four stages you’ll play through in four hours tops. The space stage is at least twice that, and probably a lot more. When you play the earlier games, it’s clear there isn’t much more depth there compared to a normal strategy game… but they’re designed to be comprehensible and entertaining for that very brief period of time. The problem with that is, on the first play through, you’re being mildy entertained and wondering “is this it?”. Spore is a big game - in terms of scope - and its actual experience is actually quite intimate. It’s not blowing you away in the way that you’re expecting it too.

But the game fundamentally changes when you reach the Space stage - it’s the one part of the game which is absolutely on par with any other game of its type - which is pretty much Space Rangers and sod all else in recent years (Comparisons to a game like Galactic Civilizations are deeply misplaced - you may as well say that Mount & Blade doesn’t stack up against Age of Wonders). It has a mass of mechanics - many of them introduced in the previous four hours, in a subtle and elegant way - and is a real, proper game, a pop-cute Elite with terraforming.

In fact, it IS the real proper game, and that’s what I mean by point one. You realise that the previous four hours weren’t actually the real game. They were about creating a customised race which you have a degree of affection for, with traits shaped by your actions in four stages. When you downplay the importance of the earlier stages in your mind, they make much more sense.

When I first played through them, I thought I’d never want to do them again. After the realisation, I’ve done the early stages another couple of times - in fact, the shallowness was actually a boon. When you know the mechanics, you can burn through them, with the experience enlivened by the slight change in methodology you’re following as you’re trying to create a different sort of creature (i.e. I’m using Religion to conquer rather than armies in the Civ stage so I can be a more altruistic nice space race). If they were much deeper, the simple process of making a new race for the real game would be extended pointlessly. You’d be far less likely to do it.

In other words, when you stop thinking about the early stages as the real game and something more akin to a character creator, you start having a lot more affection for them. The Cell and Creature levels are the most entertaining of the two (And the cell level, funnily enough, is the one where your creature design skills most actually impacts the game, in terms of you working out where to put your spikes to maximise your killing machine, and where the economics of what to buy next with limited resources bites hardest). The tribe is pretty vacuous, and the one I’m terribly glad doesn’t go on any longer. The World stage is a little more interesting, but carries a relatively heavy weight of demanding you to design most of the buildings and vehicles, which can make it seem to drag a little.

(Spore Anxiety comes into play here. As in, the pressure to actually create something that’s not rubbish, as you know your friends will see it and if it’s not at all interesting they’ll think less of you.)

But - really - I’m spending too much time discussing them. To be actually truthful to the experience, the early stages should be completely minimalised in a review. If there’s a total copy count of 1000, I more truthful division of the writing would be about 300 words on the creators, 500 words on the space stage, a quick 100 words on all four developmental stages and 100 words snarling at the lack of the bloody autosave.

My advice with Spore is just to relax. It’s a novel game that does a lot of things differently from almost everything else, which makes direct comparisons a little misleading. Don’t think of the hype and see if it takes you under its spell.

Oh - one final thing. The game doesn’t really do the fail state thing, but it doesn’t mean that it’s impossible to fuck up. It’s certainly possible to make a big enough mess of a game - the Space Stage is most likely but if you’re really confused I suspect you could do so at the Tribal stage too - that starting from Scratch is just about your only option. Or, at least, the only option if you want to have fun. Its concept of difficulty kind of reminds me of Darwinia’s, oddly enough, but that’s over-digressing. If you’re in a position where you don’t think you can win - normally in Space when you’re being raided constantly with no where near enough resources to forge a peace - you can’t win and should give up and try again.

(At which point, I suppose, you probably should be glad for the lack of autosave, as long as your previous save game was fine, you can load from there.)

But me? When I fucked up space, I just restarted from the beginning with a whole new race, as I decided I fancied being a bit of a space hippy rather than a warrior. Which surprised me. It’s not normally the sort of thing I do.

I suspect Spore will end up surprising many people.

http://www.rockpapershotgun.com/2008/09/05/spore-things-to-know/

Spore is the best game I ever played. Read the article carefully, especially the parts I bolded.