goopy20 said:
Of course, TLOU2 and whatnot are impressive games. It's just that they would have been even more impressive if they were designed to take full advantage of these next gen consoles. Sure, it's pretty normal that in their 1st year most games are hold back because of cross gen titles. But both MS and Sony had exclusive launch titles like Forza 5, Ryse, Infamous, Killzone, Bloodborne etc. that at least showed what the consoles could do and felt truly next gen at the time.
Also, you honestly believe these consoles can do 4k 60fps with ray tracing? A RTX 2080 can barely run BF1 at 30fps in 1080p with Ray Tracing enabled. The fact that these consoles support ray tracing tells me that 1080 or 1440p and 30fps will still be the standard for most next gen games. People seem to forget how many Xone games still run at 720p, which is the same resolution as the 360. 4k is nice but it's also a humongous waste of resources for console games that are meant to be played sitting on a couch, 16ft away from the tv.
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If the Series X is going to be running games built around the base XB1, than expect targets with Ray Tracing and 4k/60 with possibly more bells and whistles. Like a high end PC having access to better specs on a older game. Worst case, we might see games run Ray Tracing at 4k/30 with cross gen games. Afterall we are coming from base hardware running 1.3tf to 12tf (If the rumour is true of course)
The games you mentioned at launch are not exactly good examples, they were all criticized fairly and in terms of substance, those games lacked heavily. Also Bloodborne was not a launch title or even a 1st year PS4 released game. Games like Ryse and Killzone SF were bland and were only visual treats nothing more.
I can see games like Sea of Thieves, Grounded and Bleeding Edge running on a Series X with Ray Tracing and at 4k/60. After all there is a big enough power jump from current gen and what's even better, current gen games are just going to look even better on a Series X.
taus90 said:
the reason you find it odd is because your version of next gen performance comes in the form of 4k/60 with shiny coat of paint, but there are more thing dev can do with their codes if they have the proper power to execute it. there are so many things that can be implemented with a better CPU like machine learning for AI, tessellation, collision detection, or having a dedicated node for procedural tech. No man Sky could have looked and performed better if it had been developed with ryzen Cpu's 16 threads
What advantages did Ps4, xone CPU brought that PS3 and 360 couldnt do? besides pretty graphics! For instance PS3 over Ps2 brought stream processing, handling specific task to spe so that main processor can handle other parts of the engine. Physics, motion blur etc were most of the time allotted to SPE, in short much better world simulation along with graphical jump..naughty dog after uncharted 1 retooled their engine and used SPE for graphic processing in Uncharted 2..
Now coming onto jaguar all things which were handled by SPE are handled by less efficient GPGPU and this takes up GPU resources as Jaguar cores couldn't handle much besides handing out draw calls ram to gpu and run OS in the background. I already gave an example of GTA4 and GTA5, GTA 5 with gta4 level world simulation is nearly impossible to pull off. or take an example of Journey on PS3 and Ps4, motion blur and sand simulation were handled by SPE which ps4 has completely omitted from the final game. There are many more example I can give but digital foundry explained the best.
https://www.youtube.com/watch?v=LjjRdrVAHCQ
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Maybe its me, I game on PC 90% of the time and I enjoy the graphical upgrades when playing older games on my high end rig (Well probably not high end anymore).
I am not fussed if games come out at launch with cross gen in mind because lets be honest here, we wont see any major evolutionally leaps straight away or not in a consoles first year. We are seeing bigger leaps now with current hardware as devs know the limits and can push boundaries even further. I believe giving devs the power of next gen, majority wouldn't know what to do with it and it explains why a lot of launch titles lack substance and only bring graphics to the table. Honestly look at Ryse or Killzone SF? Did anyone really care for those games? They both looked amazing and offered next gen visuals, and many probably rather play games built on the 360 and PS3. Forza 5 is a good example, a next gen game built with X1 in mind and Forza 4 was a better game.
I said this to someone before, look at Zelda BOTW, it was built on even weaker hardware yet it not only pushed boundaries it evolved the open world genre and become one of the favourite games this generation. They achieved that on WiiU specs, we laugh at Jaguar cores yet BOTW was built on an even laughable CPU. Graphics didn't get in the way and that's one positive I gain from this cross gen decision.
It would be nice to have graphics however sometimes graphics can be the down fall of games. Drive Club is a good example here. Devs need to know how to make games without thinking they will sell on visuals alone and giving devs this type of power is like overloading kids with too much sugar.