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Forums - Gaming Discussion - Rumor:PS5 & Anaconda Scarlet GPU on par with RTX 2080, Xbox exclusives focus on Cross gen, Developer complain about Lockhart.UPDATE: Windows Central said Xbox Anaconda target 12 teraflop

 

What do you think

I am excited for next gen 22 61.11%
 
I cannot wait to play next gen consoles 4 11.11%
 
I need to find another th... 2 5.56%
 
I worried about next gen 8 22.22%
 
Total:36
Pemalite said:
HollyGamer said:

PC consist of many spec configuration , thus any platform that has many configuration = PC.  Games for Anaconda are based on Xbox One to be upscale to Xbox One, Xbox One S, Xbox One X, Lockhart, Anaconda + not include all the PC with Nvidia, Intel GPU and AMD GPU from 2013 GPU. 

We don't know how long Microsoft is going to keep the Xbox One, Xbox One S and Xbox One X around... Just like how we don't know how long Sony will keep the Playstation 4, Playstation 4 Slim and Playstation 4 Pro around.

The Playstation 4, Playstation 4 Slim and Playstation 4 Pro will likely continue to receive games until the userbase on the Playstation 5 is sufficiently large and could even take a couple of years like the Jump between the Playstation 3 to the Playstation 4.

Yes the PC includes many configurations, but those "many configurations" doesn't stop the platform from having the best looking games on the market.

HollyGamer said:

Yes they will be using Directx to scale the games, which is that's the point. Direct X is a PC 

And Sony will have OpenGL/Vulkan or both to scale the games, which is a PC API as well.

The Playstation 5 and Anaconda will also have another low-level API for the developers who wish to use it.

Both platforms are the same in that regard.

Shit. Sony will likely leverage *Nix as it's Operating System which is also PC based, just like Xbox will leverage Windows.

The platforms have more in common than you realize when they both source their technology from the same place, the PC.

HollyGamer said:

PS5 will be only made using PS5 as baseline , in short PS5 is a traditional consoles and Xbox is just PC.  

I think I will wait to see what happens rather than assert anything as definitive before the consoles have even released.

HollyGamer said:

Even 100 Million PS5 gamers , not all 100 million buy games. Also all gamers will be moving away anyway if there is new product.  That's a natural law for human. Why would they insist on old hardware, they can just use Xcloud can they? Or they are not confident with their  Xcloud strategy ? 

 

We don't know if the Playstation 5 will have 100~ million gamers. It could pull a WiiU or a Vita in sales numbers. (It's unlikely however.)

Yes, gamers will be moving to the new product, that is just common sense, especially as the old product gets depreciated.

Sony also has an xcloud alternative, Playstation Now, both approaches aren't going to displace the current norm anytime soon, but they are growing in importance, it's always a good idea to never put all your eggs in a single basket.

Notes : I edited and add new reply

We already know their strategy , they even blatantly announced  a few month ago. Sony want their gamer jump to PS5 as fast as possible, and selling hardware . Microsoft want to sell subscription on game pass , thus platform is useless (they are not focus on hardware) and they want to stay still like how smartphones business is. Even Jason said , all Sony first party ip that will be launch on 2020 will be PS5 exclusives. Even now we already now Halo will be coming to Xbox One as well , thus prove they have different strategy. 

I thought you understand games is not just about graphic and graphic, but game design come one packed with AI, Physicist ,  world building, level design, animation , interactivity, etc etc. If we are talking about graphic yes, but there are so many can be achieved more than just graphic on building new games based on new hardware . 

Sony are not using pure Vulcan , they will have lower and more primitive than that, Xbox platform will directX API no way developer will make games using lower than that for Xbox,  because they don't have time, money , and people  for 6 different platform.

Again Sony will say Hasta La Vista to PS4/ slim  and PS4 pro  (remember they only have 2 consoles) as soon PS5 launched. I made mistake,  what I mean not all 100 million PS4 gamers buy the same games , only quarter of them will be profitable. That happened on 7th gen where third party moved out from PS3/Xbox 360 1 year  after PS4/Xbox One launched,  except for sports games and casual games. 



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LudicrousSpeed said:
DonFerrari said:

Yes for sure, and X360 also looked better than TLOU, right?

LoU wasn’t the best looking PS3 game imho. There were plenty of better looking third party titles, or at the least, more impressive. And those developers had to make their games for two consoles and a myriad of PC configurations. And the same holds true for this gen. Multiplat developers who have had to develop now for five different Xbox/PS4 consoles plus loads of PC builds have done amazing work. Either way you didn’t answer the question. 

Of course you would thing plenty looked better.

Conina said:
Kristof81 said:

Third, there’s a big difference between retail price of a single unit and bulk price of min 30+ million units.

Neither PC GPUs nor PC graphic cards are individually custom built. They are also mass produced and the manufacturers also profit from economies of scale.

How many PS4 Slim APUs are produced every year? 15 - 17 million?

How many PS4 Pro APUs are produced every year? 2 - 4 million?

How many XBO S APUs are produced every year? 5 - 8 million?

How many XBO X APUs are produced every year? 1 - 2 million?

Well, in the last years, Nvidia also sold tens of millions of GP106-GPUs (GTX 1060) and probably more than 10 million GP106-GPUs (GTX 1070, 1070 Ti and 1080).

The TU106 sales (RTX 2060 - 2070) and TU116 sales (GTX 1650 Super - 1660 Ti) will probably both reach 10 million next year, TU104 sales (RTX 2070 Super - 2080 Super) will probably reach 10 million next year.

And of course the graphic cards manufacturers like ASUS, MSI and Gigabyte also buy these chips in bulk and will get bulk prices.

Of course Sony, Microsoft and Nintendo will get even better prices, but it ain't so that the graphic card manufactures only buy a few hundred or thousand of each GPU model.

I guess you missed his point. Sony and MS buy the APUs in bulk saving money and sell consoles at loss, basically passing all savings to customer while the GPU vendors on PC sell for a markup. So a GPU that a person buy for 300 USD being in a 400 console isn't really impossible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
EricHiggin said:

MS will no doubt make the dev tools as friendly as possible if this is the case. They apparently focused heavily on the software and dev tools for XB1X, so there's no reason to believe they won't go beyond that to get games running on both next gen consoles as easy as possible. That of course doesn't mean it will be a simple as making one version and having it work perfect on both, but for the average dev, it won't be a big deal overall. Unless all they care about is profits, and how many devs like that make great games you want to play anyway?

As for PS4 to Pro. Did the devs know Pro was coming? If they had an idea, did they take it serious, or was it just up in the air in a manner that they very well assumed it wasn't going to happen, and didn't really plan ahead? Why waste time on scalability, if you don't know or think you're going to need it? Now that devs know a mid gen upgrade is likely, and maybe PS will even be straight up and tell them it'll likely be based on a Zen 6 CPU and RDNA 5.0 GPU, etc, they can be more prepared in advance, so there's less headaches down the road.

As for the smaller devs, well, they may have to put a little more work in for both consoles, or maybe they can focus solely on Xcloud streaming. As long as the game works on the Xcloud server hardware, it should work on every XB console right?

Lockhart and Anaconda would cover at least a few possibilities. It may help them to succeed in the fact that if they can have the cheapest next gen console, as well as the most powerful, they will likely pick up more sales then they would otherwise. More than a few casuals will be swayed if Lockhart is $100 cheaper than PS5. There are also going to be those people who simply want to know they have the best hardware, and won't know, or care, that the games may be playing worse than they would on the single PS5 SKU. They will buy Anaconda, whether it's the same price as PS5, or $100 more.

Lockhart also covers MS butt if Anaconda doesn't do what they want and need it to do, like the XB1X. If PS5 runs away with the high end, then with the MS focus on digital and cloud streaming, they might as well focus on Lockhart and not even bother with a mid gen upgrade. MS could just save the mid gen input costs and put them towards subsidizing Lockhart and getting it as cheap as possible asap. They would certainly sell a worthy amount of consoles that way. Imagine a next gen 1080p/60 casual console that plays the majority of next gen games, yet costs just $249 after a couple years, while PS5 is at $399. Lockhart would sell more than enough units in a situation like that. Meanwhile, MS, like you mentioned, is doing everything they can to get their users to pay for Live and Game Pass.

I wouldn't be surprised if MS focuses more on Nin's hardware choices than SNY's. All you have to do is look at how the last 5 or 6 years have played out, and then take into consideration the Wii and Switch. Why with the clear MS focus on digital services, should they try to compete with SNY in terms of power going forward? Why not be the Switch of the home console market? Cheap next gen hardware that plays the games reasonable enough, with plenty left over for online subscriptions.

Still considering most of the sales where on base PS4 and X1, the games were developed with good performance on those systems and them using the extra power of pro or x1x to improve fps, pixel count or some effects.

They didn't made the game focused on X1X (the lowest seller of them all) and them axed until it worked on the others, that would cost more time and money plus making worse versions for most of the consumers.

So if Sony focus PS5 single system with the most they can pack at 399 up to 499 pricetag (with up to 100 of cost being eaten by Sony to recover on SW) the 1st party of Sony will simply destroy in quality and IQ the games that would be made with baseline lockhart from MS. Just like they did this gen.

A question to ask would be if PS4 was at XB1 spec of 1.3TF, and XB1 was at PS4 spec of 1.8TF, yet their prices remained the same, how would that have changed the sales of those consoles early on, even with the DRM nonsense? Now if you take into account where XB1 and PS4 stand now, with everything that's happened this gen, and ask yourself, what if the hardware outcome is the same as last gen, with Lockhart being weaker, but this time being significantly cheaper than PS5 in terms of pricing, how will that effect next gens early sales?

If Lockhart can get a worthy lead due to it's lower price, that would force devs to focus more on lockhart, and then worry about PS5, and then Anaconda after that. While third party PS5 games would be superior, they probably wouldn't be earth shattering by any means, and so would an extra $100 be worth it for PS5 to a casual? Now this would basically make Anaconda similar to XB1X in terms of how much better it is vs it's competition, so it's sales may very well suffer, but will MS really care as long as they had the Scarlett family sales lead overall?

PS5 first party games should end up incredibly more impressive in this situation, but would that be enough to draw the casuals in vs a cheaper Lockhart with Game Pass? Part of the reason PS4 was able to succeed to the extent it has, is because of it's early lead. Word got out that PS4 was the place to play, and it simply grew from there because PS made sure to keep the beast fed. The start of next gen will be a reset of sorts though. If MS can play their cards right, they could give PS5 a tougher time than PS4 had, with again, weaker hardware, but more affordable this time around.

Switch has made it clear that you don't necessarily need a ton of power to sell boat loads of hardware. With MS and Nin being a little cozy, I don't think it would be crazy for MS to take note of this. That doesn't stop them from offering the most powerful next gen console either, even if the games on it aren't all that impressive. When it comes to casuals who don't do their research, the cheapest available, or highest specs can certainly be enough for them depending on what they are after. MS would likely sell enough Anaconda's to cover the input costs, so as long as they keep those gamers from going to SNY, it may still be seen as a small win for the time being in their eyes.

It's really hard to say what may play out next gen. How many people have a massive stash of digital games on PS4, and how many feel locked down to the PS brand because of it? How many new customers have played PS4 first party titles, and how many are so hooked that they have to have a PS5? While I think this certainly gives PS an advantage no doubt, I don't think it guarantee's them PS4 level success again by any means.



DonFerrari said:
LudicrousSpeed said:

LoU wasn’t the best looking PS3 game imho. There were plenty of better looking third party titles, or at the least, more impressive. And those developers had to make their games for two consoles and a myriad of PC configurations. And the same holds true for this gen. Multiplat developers who have had to develop now for five different Xbox/PS4 consoles plus loads of PC builds have done amazing work. Either way you didn’t answer the question. 

Of course you would thing plenty looked better.

Oh, we’re shit posting now. Let me try.


Of course you would think plenty didn’t look better.

Am I doing it right?



DonFerrari said:
LudicrousSpeed said:

LoU wasn’t the best looking PS3 game imho. There were plenty of better looking third party titles, or at the least, more impressive. And those developers had to make their games for two consoles and a myriad of PC configurations. And the same holds true for this gen. Multiplat developers who have had to develop now for five different Xbox/PS4 consoles plus loads of PC builds have done amazing work. Either way you didn’t answer the question. 

Of course you would thing plenty looked better.

Conina said:

Neither PC GPUs nor PC graphic cards are individually custom built. They are also mass produced and the manufacturers also profit from economies of scale.

How many PS4 Slim APUs are produced every year? 15 - 17 million?

How many PS4 Pro APUs are produced every year? 2 - 4 million?

How many XBO S APUs are produced every year? 5 - 8 million?

How many XBO X APUs are produced every year? 1 - 2 million?

Well, in the last years, Nvidia also sold tens of millions of GP106-GPUs (GTX 1060) and probably more than 10 million GP106-GPUs (GTX 1070, 1070 Ti and 1080).

The TU106 sales (RTX 2060 - 2070) and TU116 sales (GTX 1650 Super - 1660 Ti) will probably both reach 10 million next year, TU104 sales (RTX 2070 Super - 2080 Super) will probably reach 10 million next year.

And of course the graphic cards manufacturers like ASUS, MSI and Gigabyte also buy these chips in bulk and will get bulk prices.

Of course Sony, Microsoft and Nintendo will get even better prices, but it ain't so that the graphic card manufactures only buy a few hundred or thousand of each GPU model.

I guess you missed his point. Sony and MS buy the APUs in bulk saving money and sell consoles at loss, basically passing all savings to customer while the GPU vendors on PC sell for a markup. So a GPU that a person buy for 300 USD being in a 400 console isn't really impossible.

Bulk, yes, but don't forget how expensive these nodes are nowadays. Samsung and Apple are spending well above $100 in SoC + chiplet + memory. Now multiply these by some 3 - 4 (that's still a bit short of the die size and RAM some enthusiastic folks would want, mind you) and add AMD's margin on top of it (far larger than the share they take from licencing GPUs, which I suspect are flat out subsidised given RTG's continuous fiscal disappointments) and all the other goodies on top of it.

Of course, like you said, chances are these consoles are $500 and also subsidised on top of it.



 

 

 

 

 

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Kristof81 said:
Barkley said:

Not a chance the PS5/Scarlet are equivalent to an RTX 2080. The RX 5700 XT is the best Navi card atm, it's not as good as an RTX 2080 and it costs $400.

Performance will be closer to the RTX 2060, a little below the RX 5700 (non XT).

First, we’re talking next year's GPU.

Second, they're Navi based, but essentially they’re both going to be custom made.

Third, there’s a big difference between retail price of a single unit and bulk price of min 30+ million units. 

Fourth, those systems will be sold at a loss, and both will be more expensive than their predecessors.

The PS4 was roughly equivelent to a Radeon 7850. A gpu that launched 20 months before it at $249.

Now we have claims that the PS5 will be BETTER than a gpu that launched 16 months before it at $399 (RX 5700 XT). With the added expense of Hardware Ray Tracing support to boot. It's not going to happen. We already have UHD bluray and SSD's driving up the production cost compared to last gen. They will launch at $500, and they won't match the RTX 2080.

Last edited by Barkley - on 09 December 2019

Ck1x said:
Trumpstyle said:

Hmm not sure what you saying Tsmc 7nm+ is EUV, Tsmc N7P is updated version of Tsmc's 7nm which can do better clocks. Samsung 7nm is also EUV but it's probably worse then Tsmc's N7P but that is just a guess.

Yes Lockhart should land exactly at 4TF (18CU's, 1,8ghz) but on benchmarks a 5TF Navi loses to radeon 580 for some reason, even though Eurogamer done tests showing Navi has 50% higher Performance/Teraflops, we just haft to see what happens.

Edit: Ah figured it out, Navi have 20% faster TF compared to Polaris architecture that is in Xbox one X and radeon 580. The 50% number is compared to original Gcn architecture in Ps4 and Xbox one. 

So that's great just talking about theoretical numbers but what I'm saying is there are plenty of other things that will effect achieving those numbers or higher. Currently all we have to compare to are AMD 12nm cards, so we aren't even factoring in transistor density over the 12nm process into the new CPU and GPU for these consoles. This will definitely allow for higher clock speeds and performance, not to mention the higher memory bandwidth these systems should have over current cards...

RX 5500 is a 5TF Navi card and loses to radeon 580 (Xbox one X slightly beats 580), Lockhart will be a 4TF card. On nodes, Rx 5500 is on 7nm but overall yes Lockhart should give a better gaming experience then Xbox one X, the CPU improvement should offer 60FPS options for every cross-gen games at 1080p+ and add the SSD you will have quick loading times.

From this graph you can also see how good Navi Scales, there's no performance drop going from RX 5500 to RX 5700XT while Vega loses a lot of performance from Radeon 580 to Vega 64.

Barkley said:
Kristof81 said:

First, we’re talking next year's GPU.

Second, they're Navi based, but essentially they’re both going to be custom made.

Third, there’s a big difference between retail price of a single unit and bulk price of min 30+ million units. 

Fourth, those systems will be sold at a loss, and both will be more expensive than their predecessors.

The PS4 was roughly equivelent to a Radeon 7850. A gpu that launched 20 months before it at $249.

Now we have claims that the PS5 will be BETTER than a gpu that launched 16 months before it at $399 (RX 5700 XT). With the added expense of Hardware Ray Tracing support to boot. It's not going to happen. We already have UHD bluray and SSD's driving up the production cost compared to last gen. They will launch at $500, and they won't match the RTX 2080.

FLAWED THINKING, Xbox one X beats radeon 480 :) :) :)

Pemalite said:

Trumpstyle said:
We now have Jason Schreier, FLUTE leak, Microsoft E3 video, The verge saying Anaconda is above 10TF, a verified insider saying both PS5 and Xbox anaconda is above 10TF. Add 3 people who have contacts with game developers (Kleegamfan, Colin Mccarthy, Andrew Reiner) saying PS5 is above Anaconda, what conclusion can we draw?

That the discussion if PS5 or Anaconda is below 10TF is over, the people who thought below 10TF are defeated. The next battle is whether next-gen consoles are using TSMC N7P or 7nm+.

I'm on 7nm+, who's with me?

Flops are a useless metric, more so with next-gen consoles. You need to stop hanging off it.

For example, Flops doesn't account for the Ray Tracing performance of chips, for all we know Anaconda may have twice the Ray Tracing performance as the Playstation 5... And Ray Tracing is going to be the "big thing" next console generation.

Ray tracing performance? I'm sure I seen a few posts from you saying they both will have same ray-tracing solution from AMD, so I can't see why you think MS will beat Sony on this.

But my post wasn't about that, it was about the people who thought Anaconda and PS5 would be below 10TF, they are now defeated and now the battle is about the next-gen consoles using either Tsmc 7nm/N7P or 7nm+ EUV, I stand on 7nm+ EUV.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Trumpstyle said:
Barkley said:

The PS4 was roughly equivelent to a Radeon 7850. A gpu that launched 20 months before it at $249.

Now we have claims that the PS5 will be BETTER than a gpu that launched 16 months before it at $399 (RX 5700 XT). With the added expense of Hardware Ray Tracing support to boot. It's not going to happen. We already have UHD bluray and SSD's driving up the production cost compared to last gen. They will launch at $500, and they won't match the RTX 2080.

FLAWED THINKING, Xbox one X beat radeon 480 :) :) :)

The RX480 launched at $230... not $399. Yet the XBO X still launched at $499 even though by that point the CPU in it was very outdated, the PS5/Scarlett won't have that price advantage either.



Guys we getting more and more hints that next-gen consoles are over 11TF. We first have Jason Schreier saying that Microsoft and Sony aims to beat the Stadia TF number 10,7TF and now he says the GPUs in Anaconda and PS5 is equal to RTX 2080. 1 Month ago there was a Korea leak saying the same thing that Anaconda and PS5 equals RTX 2080.

We also have the Oberon leak saying PS5 is clocked at 2Ghz, now the Oberan leak suggested that PS5 was 40CU clocked at 2ghz which gives 10,2TF but an insider said this was a incorrect number. PS5 will almost certainly have 44CU's and clocked at 2ghz this gives 11,2TF which equals RTX 2080 and Anaconda will probably be slightly below. Xbox Anaconda will either have 44CU's or 52CU's.

A german dude who I'm certain of having inside information posted a Cheesecake picture that 10TF is a lie. For Ram configuration I think PS5 have 16GB Vram 256-bit bus (572GB/s memory speed) + 4-6GB ddr4 and Anaconda either 14GB Vram 320-bit bus (560GB/s), 10GB Vram available for games or 16GB Vram 384-bit bus (672GB/s Memory bandwidth), 12GB Vram for games.

But we don't have anything hard just yet confirming the 11TF number and based on Heat numbers 1 dude says about 10TF+ is max this is based on TSCM N7P or Tsmc 7nm+, another dude I remember saying 10TF on tsmc 7nm. The heat is an issue because cooling a APU/SOC in a small box is hard.

KOREA LEAK (LEGIT OR NOT)

https://old.reddit.com/r/PS5/comments/dort47/ps5_scarlett_performance_rumor_at_least_rtx2080/

ZE CHEESECAKE

THE OBERON

Last edited by Trumpstyle - on 09 December 2019

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Trumpstyle said:

For Ram configuration I think PS5 have 16GB Vram 256-bit bus (572GB/s memory speed) + 4-6GB ddr4 and Anaconda either 14GB Vram 320-bit bus (560GB/s), 10GB Vram available for games or 16GB Vram 384-bit bus (672GB/s Memory bandwidth), 12GB Vram for games.

These numbers make no sense at all, no sense at all.